I am able to run the app in Debug mode in XCODE and simulator without any errors. But when I build for Release Mode the build fails with below 2 errors: 'Fireb
I am seeking help to understand why a tutorial I am following is not working for me. I am running macOS 12.3.1, Xcode 13.3.1. The project is in Objective-C and
I am seeking help to understand why a tutorial I am following is not working for me. I am running macOS 12.3.1, Xcode 13.3.1. The project is in Objective-C and
When I set a build number in my Xcode project lower than the latest uploaded build. Fastlane changes build number for the produced build and set it to latest+1.
I'm trying to run my flutter app on the IOS simulator and its not working. So tried on the most basic flutter app (create my_app and then tried to run it) and n
I'm learning to animate collection views and currently use CollectionViewPagingLayout template. I want to use not only swipes for navigation in a collection vie
I've changed my version in pubspec.yaml to 1.0.1+1 (from 1.0.0+3) flutter clean flutter build ios When I open [project]/ios/Runner.xcworkspace it still shows me
Recently we have migrated all of our iOS projects from GitLab to GitHub. However when we are trying to build the code using GitHub Actions(Fastlane) In our self
How to dynamically get the UID of the IOS simulator device and then install it in that device. I currently have this BASH script which does the job, however, wh
i am importing my unity project to xcode to compile. I imported Firebase SDK in unity and exported for ios. But on build i am getting the following error. ld: l
I am getting a worrying amount of EXC_BREAKPOINT crashes in crashlytics for my iOS swift app. I tried fixing the bug by looking at the method 'populate(user:wi
Xcode 11.4 brought with it a totally new and powerful simulator with a separate toolbar, and this toolbar contains a few buttons and the first one is called Cap
I have Xcode 13.2, App Deployment target 12.0, Swift version 4 Getting line 132: ARCHS[@]: unbound variable error while running in the real device. In the simul
I am trying to create a script (the language is not relevant, but it is a mix of node/js and bash) to generate plural localization files for xcode known as .str
I am trying to generate an XCode project with CMake, but I can't define "Other linker flags" in project settings. I have tried using the following: set(CMAKE_SH
I follow the instruction in RSP-12931: Native resolution not supported on iPAD Pro to create an iOS LaunchScreen for my Delphi app. Now, with iOS 13, the proble
I have an if-else statement where I am checking if the value coming from user defaults is nil or not like this: if defaults.bool(forKey: "abcd") != nil{
I would like to underline a title with a rectangle that should have the same width as the Text. First I create an underlined text as below: struct Title: View
I just updated my mac to macOS Big Sur, and am trying to update to the next version of XCode. It has been on 75-80% progress for hours: Also, when I go to laun
I have enabled Hermes in my react-native(v0.64) Application. Everytime I run app I get following stack trace. dyld: dyld cache load error: shared cache file ope