'Dropdown menu won't move objects down
I'm instantiating objects/prefabs into a vertical layout group in Unity. each of these objects have a dropdown menus, but my issues is that when I'm expanding the dropdown menu, it does not push the other elements in the layout group down.
What I want these prefabs to do, is that they should be able move the other objects down in order for things to not overlap.
Edit:
How it looks when pressed play in Unity
The script that instantiates the prefab that has the dropdown
Solution 1:[1]
Generally, you could add a component called ContentSizeFitter to the parent game object, and set vertical fit to min size. All the child element should add a LayoutElement with a specific min size
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | Ahn Ng |