'Flutter: Play sound on button press

I'm very new to programing and especially flutter. I want to write an soundboard, basically a list of buttons and the job of each button is to play a sound that i have on my PC when they are pressed. I've already done the design with a list view and some material buttons but I don't know how to make them play sounds when I press them. Can some one help me?



Solution 1:[1]

Add audioplayers as a dependency and your audio file to pubspec.yaml file like this:

dependencies:
  audioplayers: any

flutter: 
  assets:
    - assets/audio/my_audio.mp3

Full code (Null-safe):

class _HomePageState extends State<HomePage> {
  late final AudioCache _audioCache;

  @override
  void initState() {
    super.initState();
    _audioCache = AudioCache(
      prefix: 'audio/',
      fixedPlayer: AudioPlayer()..setReleaseMode(ReleaseMode.STOP),
    );
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: ElevatedButton(
        onPressed: () => _audioCache.play('my_audio.mp3'),
        child: Text('Play'),
      ),
    );
  }
}

Solution 2:[2]

If you just want to play the music when someone pressed on the button then you can follow these steps:-

1. Add dependency

dependencies:
      audioplayers: ^0.10.0

then run the following command in your terminal to get the newly added package -

flutter packages get

2. Import it into main.dart or the file where you want to use it.

import 'package:audioplayers/audio_cache.dart'; 

There two classes that you can import AudioPlayer or AudioCache and to play local files AudioCache will be used.

3. Create an Object of AudioCache

 final player = AudioCache();

4. Use play() method to play you audio

player.play('note1.wav');

Note - note1.wav is stored inside assets folder in my main directory and you don't have to mention it while using the play() method.

Example code -

    import 'package:audioplayers/audio_cache.dart';
    import 'package:flutter/material.dart';
    
    void main() => runApp(MyApp());
    
    class MyApp extends StatelessWidget {
      final player = AudioCache();

      @override
      Widget build(BuildContext context) {
        return MaterialApp(
          home: Scaffold(
            body: SafeArea(
              child: FlatButton(
                child: Text("play "),
                onPressed: () {
                  player.play('note1.wav');
                },
              ),
            ),
          ),
        );
      }
    }

Solution 3:[3]

For anyone who needs to play a "click" sound:

import 'package:flutter/services.dart';
SystemSound.play(SystemSoundType.click);

Solution 4:[4]

For repeated sounds I recommend soundpool package.
From my experience, it provides better latency, i.e. lower delay between trigger action and actual sound play.
Here's code example (copied from the package's readme):

    import 'package:soundpool/soundpool.dart';

    Soundpool pool = Soundpool(streamType: StreamType.notification);
    int soundId = await rootBundle.load("sounds/dices.m4a").then((ByteData soundData) {
                  return pool.load(soundData);
                });
    int streamId = await pool.play(soundId);

Solution 5:[5]

First of all you have to create a directory in main project folder name as 'assets' where all music are stored. I have 7 music, like note1.wav, note2.wav ..... note7.wav.

Assets

assets:
     - assets/

Dependencies,

dependencies:
  audioplayers: ^0.10.0

main.dart code

import 'package:audioplayers/audio_cache.dart';
import 'package:flutter/material.dart';

void main() => runApp(Xylophone());

class Xylophone extends StatefulWidget {
  @override
  _XylophoneState createState() => _XylophoneState();
}

class _XylophoneState extends State<Xylophone> {
  
// music play sound number function, like note1.wav, note2.wav etc.
  void playSound(int number){
    final player = AudioCache();
    player.play('note$number.wav');
  }
// Expanded Widget Function Used for repeated Code
 Expanded buildKey(int soundNum, Color color){
   return Expanded(
     child: FlatButton(
       color: color,
       onPressed: (){
         playSound(soundNum);
       },
       child: Text(""),
     ),
   );
 }
  @override
  Widget build(BuildContext context) {
    // var buttonHeight = MediaQuery.of(context).size.height/2;
    return MaterialApp(
      debugShowCheckedModeBanner: false,
      home: SafeArea(
        child: Scaffold(
          body: Column(
            crossAxisAlignment: CrossAxisAlignment.stretch,
            children: <Widget>[
              buildKey(1, Colors.red),
              buildKey(2, Colors.green),
              buildKey(3, Colors.blue),
              buildKey(4, Colors.deepPurpleAccent),
              buildKey(5, Colors.redAccent),
              buildKey(6, Colors.black54),
              buildKey(7, Colors.pink),
            ],
          ),
        ),
      ),
    );
  }
}

Solution 6:[6]

For anyone looking for a simple solution for playing "beep"sounds or custom android/ios sounds you can try "flutter_beep".

link: https://pub.dev/packages/flutter_beep

I couldn't make audioplayers work (because of other packages i am already using I believe) but this flutter_beep was easy to set up and worked.

Add it to your pubspec.yaml and insert it in your code like so:

import 'package:flutter_beep/flutter_beep.dart';

RaisedButton( child: Text("Beep Success"), onPressed: ()=> FlutterBeep.beep()),
RaisedButton( child: Text("Beep Fail"), onPressed: ()=> FlutterBeep.beep(false)),
RaisedButton( child: Text("Beep Android Custom"), onPressed: ()=> FlutterBeep.playSysSound(AndroidSoundIDs.TONE_CDMA_ABBR_ALERT)),
RaisedButton( child: Text("Beep somthing"), onPressed: ()=> FlutterBeep.playSysSound(41)),
RaisedButton( child: Text("Beep iOS Custom"), onPressed: ()=> FlutterBeep.playSysSound(iOSSoundIDs.AudioToneBusy)),

Sources

This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.

Source: Stack Overflow

Solution Source
Solution 1
Solution 2 Sludge
Solution 3 Ilya Iksent
Solution 4 Slava Medvediev
Solution 5
Solution 6 Jeremie Houet