'Getting pixel format from CGImage
I understand bitmap layout and pixel format subject pretty well, but getting an issue when working with png / jpeg images loaded through NSImage
– I can't figure out if what I get is the intended behaviour or a bug.
let nsImage:NSImage = NSImage(byReferencingURL: …)
let cgImage:CGImage = nsImage.CGImageForProposedRect(nil, context: nil, hints: nil)!
let bitmapInfo:CGBitmapInfo = CGImageGetBitmapInfo(cgImage)
Swift.print(bitmapInfo.contains(CGBitmapInfo.ByteOrderDefault)) // True
My kCGBitmapByteOrder32Host
is little endian, which implies that the pixel format is also little endian – BGRA in this case. But… png format is big endian by specification, and that's how the bytes are actually arranged in the data – opposite from what bitmap info tells me.
Does anybody knows what's going on? Surely the system somehow knows how do deal with this, since pngs are displayed correctly. Is there a bullet-proof way detecting pixel format of CGImage? Complete demo project is available at GitHub.
P. S. I'm copying raw pixel data via CFDataGetBytePtr
buffer into another library buffer, which is then gets processed and saved. In order to do so, I need to explicitly specify pixel format. Actual images I'm dealing with (any png / jpeg files that I've checked) display correctly, for example:
But bitmap info of the same images gives me incorrect endianness information, resulting in bitmap being handled as BGRA pixel format instead of actual RGBA, when I process it the result looks like this:
The resulting image demonstrates the colour swapping between red and blue pixels, if RGBA pixel format is specified explicitly, everything works out perfectly, but I need this detection to be automated.
P. P. S. Documentation briefly mentions that CGColorSpace
is another important variable that defines pixel format / byte order, but I found no mentions how to get it out of there.
Solution 1:[1]
Some years later and after testing my findings in production I can share them with good confidence, but hoping someone with theory knowledge will explain things better here? Good places to refresh memory:
- Wikipedia: RGBA color space – Representation
- Apple Lists: Byte Order in CGBitmapContextCreate
- Apple Lists: kCGImageAlphaPremultiplied First/Last
Based on that you can use following extensions:
public enum PixelFormat
{
case abgr
case argb
case bgra
case rgba
}
extension CGBitmapInfo
{
public static var byteOrder16Host: CGBitmapInfo {
return CFByteOrderGetCurrent() == Int(CFByteOrderLittleEndian.rawValue) ? .byteOrder16Little : .byteOrder16Big
}
public static var byteOrder32Host: CGBitmapInfo {
return CFByteOrderGetCurrent() == Int(CFByteOrderLittleEndian.rawValue) ? .byteOrder32Little : .byteOrder32Big
}
}
extension CGBitmapInfo
{
public var pixelFormat: PixelFormat? {
// AlphaFirst – the alpha channel is next to the red channel, argb and bgra are both alpha first formats.
// AlphaLast – the alpha channel is next to the blue channel, rgba and abgr are both alpha last formats.
// LittleEndian – blue comes before red, bgra and abgr are little endian formats.
// Little endian ordered pixels are BGR (BGRX, XBGR, BGRA, ABGR, BGR).
// BigEndian – red comes before blue, argb and rgba are big endian formats.
// Big endian ordered pixels are RGB (XRGB, RGBX, ARGB, RGBA, RGB).
let alphaInfo: CGImageAlphaInfo? = CGImageAlphaInfo(rawValue: self.rawValue & type(of: self).alphaInfoMask.rawValue)
let alphaFirst: Bool = alphaInfo == .premultipliedFirst || alphaInfo == .first || alphaInfo == .noneSkipFirst
let alphaLast: Bool = alphaInfo == .premultipliedLast || alphaInfo == .last || alphaInfo == .noneSkipLast
let endianLittle: Bool = self.contains(.byteOrder32Little)
// This is slippery… while byte order host returns little endian, default bytes are stored in big endian
// format. Here we just assume if no byte order is given, then simple RGB is used, aka big endian, though…
if alphaFirst && endianLittle {
return .bgra
} else if alphaFirst {
return .argb
} else if alphaLast && endianLittle {
return .abgr
} else if alphaLast {
return .rgba
} else {
return nil
}
}
}
Note, that you should always pay attention to colour space – it directly affects how raw pixel data is stored. CGColorSpace(name: CGColorSpace.sRGB)
is probably the safest one – it stores colours in plain format, for example, if you deal with red RGB it will be stored just like that (255, 0, 0) while device colour space will give you something like (235, 73, 53).
To see this in practice drop above and the following into a playground. You'll need two one-pixel red images with alpha and without, this and this should work.
import AppKit
import CoreGraphics
extension CFData
{
public var pixelComponents: [UInt8] {
let buffer: UnsafeMutablePointer<UInt8> = UnsafeMutablePointer.allocate(capacity: 4)
defer { buffer.deallocate(capacity: 4) }
CFDataGetBytes(self, CFRange(location: 0, length: CFDataGetLength(self)), buffer)
return Array(UnsafeBufferPointer(start: buffer, count: 4))
}
}
let color: NSColor = .red
Thread.sleep(forTimeInterval: 2)
// Must flip coordinates to capture what we want…
let screen: NSScreen = NSScreen.screens.first(where: { $0.frame.contains(NSEvent.mouseLocation) })!
let rect: CGRect = CGRect(origin: CGPoint(x: NSEvent.mouseLocation.x - 10, y: screen.frame.height - NSEvent.mouseLocation.y), size: CGSize(width: 1, height: 1))
Swift.print("Will capture image with \(rect) frame.")
let screenImage: CGImage = CGWindowListCreateImage(rect, [], kCGNullWindowID, [])!
let urlImageWithAlpha: CGImage = NSImage(byReferencing: URL(fileURLWithPath: "/Users/ianbytchek/Downloads/red-pixel-with-alpha.png")).cgImage(forProposedRect: nil, context: nil, hints: nil)!
let urlImageNoAlpha: CGImage = NSImage(byReferencing: URL(fileURLWithPath: "/Users/ianbytchek/Downloads/red-pixel-no-alpha.png")).cgImage(forProposedRect: nil, context: nil, hints: nil)!
Swift.print(screenImage.colorSpace!, screenImage.bitmapInfo, screenImage.bitmapInfo.pixelFormat!, screenImage.dataProvider!.data!.pixelComponents)
Swift.print(urlImageWithAlpha.colorSpace!, urlImageWithAlpha.bitmapInfo, urlImageWithAlpha.bitmapInfo.pixelFormat!, urlImageWithAlpha.dataProvider!.data!.pixelComponents)
Swift.print(urlImageNoAlpha.colorSpace!, urlImageNoAlpha.bitmapInfo, urlImageNoAlpha.bitmapInfo.pixelFormat!, urlImageNoAlpha.dataProvider!.data!.pixelComponents)
let formats: [CGBitmapInfo.RawValue] = [
CGImageAlphaInfo.premultipliedFirst.rawValue,
CGImageAlphaInfo.noneSkipFirst.rawValue,
CGImageAlphaInfo.premultipliedLast.rawValue,
CGImageAlphaInfo.noneSkipLast.rawValue,
]
for format in formats {
// This "paints" and prints out components in the order they are stored in data.
let context: CGContext = CGContext(data: nil, width: 1, height: 1, bitsPerComponent: 8, bytesPerRow: 32, space: CGColorSpace(name: CGColorSpace.sRGB)!, bitmapInfo: format)!
let components: UnsafeBufferPointer<UInt8> = UnsafeBufferPointer(start: context.data!.assumingMemoryBound(to: UInt8.self), count: 4)
context.setFillColor(red: 1 / 0xFF, green: 2 / 0xFF, blue: 3 / 0xFF, alpha: 1)
context.fill(CGRect(x: 0, y: 0, width: 1, height: 1))
Swift.print(context.colorSpace!, context.bitmapInfo, context.bitmapInfo.pixelFormat!, Array(components))
}
This will output the following. Pay attention how screen-captured image differs from ones loaded from disk.
Will capture image with (285.7734375, 294.5, 1.0, 1.0) frame.
<CGColorSpace 0x7fde4e9103e0> (kCGColorSpaceICCBased; kCGColorSpaceModelRGB; iMac) CGBitmapInfo(rawValue: 8194) bgra [27, 13, 252, 255]
<CGColorSpace 0x7fde4d703b20> (kCGColorSpaceICCBased; kCGColorSpaceModelRGB; Color LCD) CGBitmapInfo(rawValue: 3) rgba [235, 73, 53, 255]
<CGColorSpace 0x7fde4e915dc0> (kCGColorSpaceICCBased; kCGColorSpaceModelRGB; Color LCD) CGBitmapInfo(rawValue: 5) rgba [235, 73, 53, 255]
<CGColorSpace 0x7fde4d60d390> (kCGColorSpaceICCBased; kCGColorSpaceModelRGB; sRGB IEC61966-2.1) CGBitmapInfo(rawValue: 2) argb [255, 1, 2, 3]
<CGColorSpace 0x7fde4d60d390> (kCGColorSpaceICCBased; kCGColorSpaceModelRGB; sRGB IEC61966-2.1) CGBitmapInfo(rawValue: 6) argb [255, 1, 2, 3]
<CGColorSpace 0x7fde4d60d390> (kCGColorSpaceICCBased; kCGColorSpaceModelRGB; sRGB IEC61966-2.1) CGBitmapInfo(rawValue: 1) rgba [1, 2, 3, 255]
<CGColorSpace 0x7fde4d60d390> (kCGColorSpaceICCBased; kCGColorSpaceModelRGB; sRGB IEC61966-2.1) CGBitmapInfo(rawValue: 5) rgba [1, 2, 3, 255]
Solution 2:[2]
Could you use NSBitmapFormat?
I wrote a class to source color schemes from images, and that's what I used to determine the bitmap format. Here's a snippet of how I used it:
var averageColorImage: CIImage?
var averageColorImageBitmap: NSBitmapImageRep
//... core image filter code
averageColorImage = filter?.outputImage
averageColorImageBitmap = NSBitmapImageRep(CIImage: averageColorImage!)
let red, green, blue: Int
switch averageColorImageBitmap.bitmapFormat {
case NSBitmapFormat.NSAlphaFirstBitmapFormat:
red = Int(averageColorImageBitmap.bitmapData.advancedBy(1).memory)
green = Int(averageColorImageBitmap.bitmapData.advancedBy(2).memory)
blue = Int(averageColorImageBitmap.bitmapData.advancedBy(3).memory)
default:
red = Int(averageColorImageBitmap.bitmapData.memory)
green = Int(averageColorImageBitmap.bitmapData.advancedBy(1).memory)
blue = Int(averageColorImageBitmap.bitmapData.advancedBy(2).memory)
}
Solution 3:[3]
Check out the answer to How to keep NSBitmapImageRep from creating lots of intermediate CGImages?.
The gist is that the NSImage/NSBitmapImageRepresentation implementation automatically handles the input format.
Apple's docs fail to note that the format parameter (for example in CIRenderDestination) specifies the desired output space.
If you want it in a particular format, the docs recommend drawing into that format (example in linked answer).
If you just need particular information, NSBitmapImageRepresentation provides easy access to individual parameters. I could not find a clear and direct route to a CIFormat without setting up cascading manual tests. I assume a way exists somewhere.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | |
Solution 2 | Austin |
Solution 3 | Asher |