'Godot export to IOS failed
i want to export godot project to ios project. But when exporting, i got this "Project /godot_ios.xcodeproj cannot be opened because the project file cannot be parsed". Then i check using kin, and got results :
ERROR: line 50:133 mismatched input '$binary.entitlements' expecting {QUOTED_STRING, NON_QUOTED_STRING}
ERROR: line 53:139 mismatched input '$binary.app' expecting {QUOTED_STRING, NON_QUOTED_STRING}
ERROR: line 61:105 mismatched input '$binary.pck' expecting {QUOTED_STRING, NON_QUOTED_STRING}
ERROR: line 64:2 extraneous input '$additional_pbx_files' expecting REFERENCE
ERROR: line 89:4 extraneous input '$additional_pbx_frameworks_build' expecting {')', REFERENCE}
ERROR: line 104:4 extraneous input '$additional_pbx_resources_refs' expecting {';', 'runOnlyForDeploymentPostprocessing', ')', 'rootObject', REFERENCE}
ERROR: line 137:4 extraneous input '$additional_pbx_frameworks_refs' expecting {';', 'indentWidth', 'name', 'path', 'sourceTree', 'runOnlyForDeploymentPostprocessing', ')', 'rootObject', REFERENCE}
ERROR: line 150:10 mismatched input '$binary' expecting {QUOTED_STRING, NON_QUOTED_STRING}
ERROR: line 192:24 mismatched input '$team_id' expecting NON_QUOTED_STRING
ERROR: line 234:4 extraneous input '$additional_pbx_resources_build' expecting {';', 'indentWidth', 'name', 'path', 'sourceTree', 'runOnlyForDeploymentPostprocessing', ')', 'rootObject', REFERENCE}
ERROR: line 349:37 extraneous input '$binary.entitlements' expecting ';'
ERROR: line 374:37 extraneous input '$binary.entitlements' expecting ';'
How to export it to ios? i've download the template from godot official web, but give the same results.
Solution 1:[1]
This question should be closed. Godot IOS export has been updated since the time of posting this question.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | LeeYawn |