'Godot - get_node: Node not Found - GDScript
Please help! I keep getting this error message when I run my code for a title page for my game! I'm quite new to Godot. Here's the scene tree:
TitleScreen - Control Node
- ColorRect - ColorRect Node
- Menu - VBoxContainer Node
- Label - Label Node
- Buttons - VBoxContainer Node
- PlayButton - Button Node
- QuitButton - Button Node
- Fade - ColorRect
Here is the GDScript code connected to both the PlayButton and the QuitButton:
extends Button
export(String) var scene_to_load
export(bool) var quit
func _ready():
for button in $Menu/Buttons.get_children():
button.connect("pressed", self, "_on_button_pressed", [button.scene_to_load])
func _on_button_pressed():
get_tree().change_scene(scene_to_load)
When I run said Scene I get:
get_node: Node not Found: Menu/Buttons
Any Help would be appreciated :)
Thank you for your help with solving my problem! My Title Screen After being fixed :)
My game Game
Solution 1:[1]
You said you've connected the GDScript code to each Button
, but it looks like you should have the script connected to the TitleScreen
instead as $Menu
is a child of TitleScreen
and not Button
.
You'll need to fix the script also to extend Control
instead of extend Button
as it is currently
Edit
Honestly though, if you just want to load a particular scene from a button press and nothing else you can simply change the scene directly from the button - this is just a script change
extends Button
export(String) var scene_to_load
export(bool) var quit
func _ready():
self.connect("pressed", self, "_on_button_pressed")
func _on_button_pressed():
get_tree().change_scene(scene_to_load)
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 |