'How to connect LoveFrames components to changes made in love.update

I'm building a Love2D project and using LoveFrames as the UI library. I'm having trouble hooking components into changes that happen in love.update closure. For example, if a count variable is updated in love.update, I want the updated count to show in a frame's title. So below are snippets that show what I'm trying to achieve.

main.lua

local loveframes =  require("libraries.loveframes")
local Home = require("screens.Home")
availablePlayersCount = 0
function love.load()    
  Home(loveframes)
end

Home.lua

function HomeScreen(loveframes)     
    local frame = loveframes.Create("frame")
    frame:SetName(availablePlayersCount) -- This should update with respect to updates made in love.update
    frame:SetState("homestate")
    loveframes.SetState("homestate")
end


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