'How to make a UILabel clickable?

I would like to make a UILabel clickable.

I have tried this, but it doesn't work:

class DetailViewController: UIViewController {

    @IBOutlet weak var tripDetails: UILabel!

    override func viewDidLoad() {
        super.viewDidLoad()
        ...
        let tap = UITapGestureRecognizer(target: self, action: Selector("tapFunction:"))
        tripDetails.addGestureRecognizer(tap)
    }

    func tapFunction(sender:UITapGestureRecognizer) {
        print("tap working")
    }
}


Solution 1:[1]

Have you tried to set isUserInteractionEnabled to true on the tripDetails label? This should work.

Solution 2:[2]

Swift 3 Update

Replace

Selector("tapFunction:")

with

#selector(DetailViewController.tapFunction)

Example:

class DetailViewController: UIViewController {

    @IBOutlet weak var tripDetails: UILabel!

    override func viewDidLoad() {
        super.viewDidLoad()
        ...

        let tap = UITapGestureRecognizer(target: self, action: #selector(DetailViewController.tapFunction))
        tripDetails.isUserInteractionEnabled = true
        tripDetails.addGestureRecognizer(tap)
    }

    @objc
    func tapFunction(sender:UITapGestureRecognizer) {
        print("tap working")
    }
}

Solution 3:[3]

SWIFT 4 Update

 @IBOutlet weak var tripDetails: UILabel!

 override func viewDidLoad() {
    super.viewDidLoad()

    let tap = UITapGestureRecognizer(target: self, action: #selector(GameViewController.tapFunction))
    tripDetails.isUserInteractionEnabled = true
    tripDetails.addGestureRecognizer(tap)
}

@objc func tapFunction(sender:UITapGestureRecognizer) {

    print("tap working")
}

Solution 4:[4]

Swift 5

Similar to @liorco, but need to replace @objc with @IBAction.

class DetailViewController: UIViewController {

    @IBOutlet weak var tripDetails: UILabel!

    override func viewDidLoad() {
        super.viewDidLoad()
        ...

        let tap = UITapGestureRecognizer(target: self, action: #selector(DetailViewController.tapFunction))
        tripDetails.isUserInteractionEnabled = true
        tripDetails.addGestureRecognizer(tap)
    }

    @IBAction func tapFunction(sender: UITapGestureRecognizer) {
        print("tap working")
    }
}

This is working on Xcode 10.2.

Solution 5:[5]

Swift 3 Update

yourLabel.isUserInteractionEnabled = true

Solution 6:[6]

Good and convenient solution:

In your ViewController:

@IBOutlet weak var label: LabelButton!

override func viewDidLoad() {
    super.viewDidLoad()

    self.label.onClick = {
        // TODO
    }
}

You can place this in your ViewController or in another .swift file(e.g. CustomView.swift):

@IBDesignable class LabelButton: UILabel {
    var onClick: () -> Void = {}
    override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
        onClick()
    }
}

In Storyboard select Label and on right pane in "Identity Inspector" in field class select LabelButton.

Don't forget to enable in Label Attribute Inspector "User Interaction Enabled"

Solution 7:[7]

You need to enable the user interaction of that label.....

For e.g

yourLabel.userInteractionEnabled = true

Solution 8:[8]

For swift 3.0 You can also change gesture long press time duration

label.isUserInteractionEnabled = true
let longPress:UILongPressGestureRecognizer = UILongPressGestureRecognizer.init(target: self, action: #selector(userDragged(gesture:))) 
longPress.minimumPressDuration = 0.2
label.addGestureRecognizer(longPress)

Solution 9:[9]

Pretty easy to overlook like I did, but don't forget to use UITapGestureRecognizer rather than UIGestureRecognizer.

Solution 10:[10]

Thanks researcher

Here's my solution for programmatic user interface using UIKit.

I've tried it only on Swift 5. And It worked.

Fun fact is you don't have to set isUserInteractionEnabled = true explicitly.

import UIKit

open class LabelButon: UILabel {
    var onClick: () -> Void = {}
    
    public override init(frame: CGRect) {
        super.init(frame: frame)
        isUserInteractionEnabled = true
    }
    
    public required init?(coder: NSCoder) {
        super.init(coder: coder)
    }
    
    public convenience init() {
        self.init(frame: .zero)
    }
    
    open override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
        onClick()
    }
}

Uses:

override func viewDidLoad() {
    super.viewDidLoad()
    
    let label = LabelButton()
    label.text = "Label"
    label.onClick = {
        // TODO
    }
}

Don't forget to set constraints. Otherwise it won't appear on view.