'How to make other scripts change leaderstats?
im playing roblox and i wanna make a script so when you sell your capacity your money goes up by that amount. ill provide all scripts below.
local MaxCapacity = 5 --sets the maximum amount of times you can click. (can change)
local Capacity = 0 --the default capacity (dont change)
script.Parent.Activated:Connect(function()
if Capacity < 5 then -- change the number to your max capacity
Capacity = Capacity + 1
print((Capacity))
else
if Capacity == 5 then -- change the number to your max capacity
print("you have reached max capacity, go sell it.")
end
end
end)
-- the sell script:
game.Workspace["sell part"].ClickDetector.MouseClick:Connect(function()
if Capacity == 0 then
print("you must have at least 1 capacity to sell.")
else
Capacity = 0
print("you just sold your capacity")
print(script.Parent.Parent)
end
end)
-- the leaderboard script
local players = game:GetService('Players')
players.PlayerAdded:Connect(function(player)
if player then
local folder = Instance.new('Folder')
folder.Name = 'leaderstats'
folder.Parent = player
local gold = Instance.new('IntValue')
gold.Name = 'Caps'
gold.Parent = folder
end
end)
Solution 1:[1]
Not sure if this is the best way to do it, but it works. I combined the sell and first script into a LocalScript inside of the tool. I did not change the leaderboard script. the tool LocalScript:
local MaxCapacity = 5 --sets the maximum amount of times you can click. (can change)
local Capacity = 0 --the default capacity (dont change)
script.Parent.Activated:Connect(function()
if Capacity < 5 then -- change the number to your max capacity
Capacity = Capacity + 1
game.Players.LocalPlayer.leaderstats.Caps.Value += 1
print(Capacity)
else
if Capacity == 5 then -- change the number to your max capacity
print("you have reached max capacity, go sell it.")
end
end
end)
game.Workspace["sell part"].ClickDetector.MouseClick:Connect(function()
if Capacity == 0 then
print("you must have at least 1 capacity to sell.")
else
Capacity = 0
print("you just sold your capacity")
game.Players.LocalPlayer.leaderstats.Caps.Value = 0
print(script.Parent.Parent)
end
end)
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | nezzled |