'SwiftUI | Using onDrag and onDrop to reorder Items within one single LazyGrid?
I was wondering if it is possible to use the View.onDrag
and View.onDrop
to add drag and drop reordering within one LazyGrid
manually?
Though I was able to make every Item draggable using onDrag
, I have no idea how to implement the dropping part.
Here is the code I was experimenting with:
import SwiftUI
//MARK: - Data
struct Data: Identifiable {
let id: Int
}
//MARK: - Model
class Model: ObservableObject {
@Published var data: [Data]
let columns = [
GridItem(.fixed(160)),
GridItem(.fixed(160))
]
init() {
data = Array<Data>(repeating: Data(id: 0), count: 100)
for i in 0..<data.count {
data[i] = Data(id: i)
}
}
}
//MARK: - Grid
struct ContentView: View {
@StateObject private var model = Model()
var body: some View {
ScrollView {
LazyVGrid(columns: model.columns, spacing: 32) {
ForEach(model.data) { d in
ItemView(d: d)
.id(d.id)
.frame(width: 160, height: 240)
.background(Color.green)
.onDrag { return NSItemProvider(object: String(d.id) as NSString) }
}
}
}
}
}
//MARK: - GridItem
struct ItemView: View {
var d: Data
var body: some View {
VStack {
Text(String(d.id))
.font(.headline)
.foregroundColor(.white)
}
}
}
Thank you!
Solution 1:[1]
SwiftUI 2.0
Here is completed simple demo of possible approach (did not tune it much, `cause code growing fast as for demo).
Important points are: a) reordering does not suppose waiting for drop, so should be tracked on the fly; b) to avoid dances with coordinates it is more simple to handle drop by grid item views; c) find what to where move and do this in data model, so SwiftUI animate views by itself.
Tested with Xcode 12b3 / iOS 14
import SwiftUI
import UniformTypeIdentifiers
struct GridData: Identifiable, Equatable {
let id: Int
}
//MARK: - Model
class Model: ObservableObject {
@Published var data: [GridData]
let columns = [
GridItem(.fixed(160)),
GridItem(.fixed(160))
]
init() {
data = Array(repeating: GridData(id: 0), count: 100)
for i in 0..<data.count {
data[i] = GridData(id: i)
}
}
}
//MARK: - Grid
struct DemoDragRelocateView: View {
@StateObject private var model = Model()
@State private var dragging: GridData?
var body: some View {
ScrollView {
LazyVGrid(columns: model.columns, spacing: 32) {
ForEach(model.data) { d in
GridItemView(d: d)
.overlay(dragging?.id == d.id ? Color.white.opacity(0.8) : Color.clear)
.onDrag {
self.dragging = d
return NSItemProvider(object: String(d.id) as NSString)
}
.onDrop(of: [UTType.text], delegate: DragRelocateDelegate(item: d, listData: $model.data, current: $dragging))
}
}.animation(.default, value: model.data)
}
}
}
struct DragRelocateDelegate: DropDelegate {
let item: GridData
@Binding var listData: [GridData]
@Binding var current: GridData?
func dropEntered(info: DropInfo) {
if item != current {
let from = listData.firstIndex(of: current!)!
let to = listData.firstIndex(of: item)!
if listData[to].id != current!.id {
listData.move(fromOffsets: IndexSet(integer: from),
toOffset: to > from ? to + 1 : to)
}
}
}
func dropUpdated(info: DropInfo) -> DropProposal? {
return DropProposal(operation: .move)
}
func performDrop(info: DropInfo) -> Bool {
self.current = nil
return true
}
}
//MARK: - GridItem
struct GridItemView: View {
var d: GridData
var body: some View {
VStack {
Text(String(d.id))
.font(.headline)
.foregroundColor(.white)
}
.frame(width: 160, height: 240)
.background(Color.green)
}
}
Edit
Here is how to fix the never disappearing drag item when dropped outside of any grid item:
struct DropOutsideDelegate: DropDelegate {
@Binding var current: GridData?
func performDrop(info: DropInfo) -> Bool {
current = nil
return true
}
}
struct DemoDragRelocateView: View {
...
var body: some View {
ScrollView {
...
}
.onDrop(of: [UTType.text], delegate: DropOutsideDelegate(current: $dragging))
}
}
Solution 2:[2]
Here's my solution (based on Asperi's answer) for those who seek for a generic approach for ForEach
where I abstracted the view away:
struct ReorderableForEach<Content: View, Item: Identifiable & Equatable>: View {
let items: [Item]
let content: (Item) -> Content
let moveAction: (IndexSet, Int) -> Void
// A little hack that is needed in order to make view back opaque
// if the drag and drop hasn't ever changed the position
// Without this hack the item remains semi-transparent
@State private var hasChangedLocation: Bool = false
init(
items: [Item],
@ViewBuilder content: @escaping (Item) -> Content,
moveAction: @escaping (IndexSet, Int) -> Void
) {
self.items = items
self.content = content
self.moveAction = moveAction
}
@State private var draggingItem: Item?
var body: some View {
ForEach(items) { item in
content(item)
.overlay(draggingItem == item && hasChangedLocation ? Color.white.opacity(0.8) : Color.clear)
.onDrag {
draggingItem = item
return NSItemProvider(object: "\(item.id)" as NSString)
}
.onDrop(
of: [UTType.text],
delegate: DragRelocateDelegate(
item: item,
listData: items,
current: $draggingItem,
hasChangedLocation: $hasChangedLocation
) { from, to in
withAnimation {
moveAction(from, to)
}
}
)
}
}
}
The DragRelocateDelegate
basically stayed the same, although I made it a bit more generic and safer:
struct DragRelocateDelegate<Item: Equatable>: DropDelegate {
let item: Item
var listData: [Item]
@Binding var current: Item?
@Binding var hasChangedLocation: Bool
var moveAction: (IndexSet, Int) -> Void
func dropEntered(info: DropInfo) {
guard item != current, let current = current else { return }
guard let from = listData.firstIndex(of: current), let to = listData.firstIndex(of: item) else { return }
hasChangedLocation = true
if listData[to] != current {
moveAction(IndexSet(integer: from), to > from ? to + 1 : to)
}
}
func dropUpdated(info: DropInfo) -> DropProposal? {
DropProposal(operation: .move)
}
func performDrop(info: DropInfo) -> Bool {
hasChangedLocation = false
current = nil
return true
}
}
And finally here is the actual usage:
ReorderableForEach(items: itemsArr) { item in
SomeFancyView(for: item)
} moveAction: { from, to in
itemsArr.move(fromOffsets: from, toOffset: to)
}
Solution 3:[3]
Here is how you implement the on drop part. But remember the ondrop
can allow content to be dropped in from outside the app if the data conforms to the UTType
. More on UTTypes.
Add the onDrop instance to your lazyVGrid.
LazyVGrid(columns: model.columns, spacing: 32) {
ForEach(model.data) { d in
ItemView(d: d)
.id(d.id)
.frame(width: 160, height: 240)
.background(Color.green)
.onDrag { return NSItemProvider(object: String(d.id) as NSString) }
}
}.onDrop(of: ["public.plain-text"], delegate: CardsDropDelegate(listData: $model.data))
Create a DropDelegate to handling dropped content and the drop location with the given view.
struct CardsDropDelegate: DropDelegate {
@Binding var listData: [MyData]
func performDrop(info: DropInfo) -> Bool {
// check if data conforms to UTType
guard info.hasItemsConforming(to: ["public.plain-text"]) else {
return false
}
let items = info.itemProviders(for: ["public.plain-text"])
for item in items {
_ = item.loadObject(ofClass: String.self) { data, _ in
// idea is to reindex data with dropped view
let index = Int(data!)
DispatchQueue.main.async {
// id of dropped view
print("View Id dropped \(index)")
}
}
}
return true
}
}
Also the only real useful parameter of performDrop
is info.location
a CGPoint of the drop location, Mapping a CGPoint to the view you want to replace seems unreasonable. I would think the OnMove
would be a better option and would make moving your data/Views a breeze. I was unsuccessful to get OnMove
working within a LazyVGrid
.
As LazyVGrid
are still in beta and are bound to change. I would abstain from use on more complex tasks.
Solution 4:[4]
There was a few additional issues raised to the excellent solutions above, so here's what I could come up with on Jan 1st with a hangover (i.e. apologies for being less than eloquent):
- If you pick a griditem and release it (to cancel), then the view is not reset
I added a bool that checks if the view had been dragged yet, and if it hasn't then it doesn't hide the view in the first place. It's a bit of a hack, because it doesn't really reset, it just postpones hiding the view until it knows that you want to drag it. I.e. if you drag really fast, you can see the view briefly before it's hidden.
- If you drop a griditem outside the view, then the view is not reset
This one was partially addressed already, by adding the dropOutside delegate, but SwiftUI doesn't trigger it unless you have a background view (like a color), which I think caused some confusion. I therefore added a background in grey to illustrate how to properly trigger it.
Hope this helps anyone:
import SwiftUI
import UniformTypeIdentifiers
struct GridData: Identifiable, Equatable {
let id: String
}
//MARK: - Model
class Model: ObservableObject {
@Published var data: [GridData]
let columns = [
GridItem(.flexible(minimum: 60, maximum: 60))
]
init() {
data = Array(repeating: GridData(id: "0"), count: 50)
for i in 0..<data.count {
data[i] = GridData(id: String("\(i)"))
}
}
}
//MARK: - Grid
struct DemoDragRelocateView: View {
@StateObject private var model = Model()
@State private var dragging: GridData? // I can't reset this when user drops view ins ame location as drag started
@State private var changedView: Bool = false
var body: some View {
VStack {
ScrollView(.vertical) {
LazyVGrid(columns: model.columns, spacing: 5) {
ForEach(model.data) { d in
GridItemView(d: d)
.opacity(dragging?.id == d.id && changedView ? 0 : 1)
.onDrag {
self.dragging = d
changedView = false
return NSItemProvider(object: String(d.id) as NSString)
}
.onDrop(of: [UTType.text], delegate: DragRelocateDelegate(item: d, listData: $model.data, current: $dragging, changedView: $changedView))
}
}.animation(.default, value: model.data)
}
}
.frame(maxWidth:.infinity, maxHeight: .infinity)
.background(Color.gray.edgesIgnoringSafeArea(.all))
.onDrop(of: [UTType.text], delegate: DropOutsideDelegate(current: $dragging, changedView: $changedView))
}
}
struct DragRelocateDelegate: DropDelegate {
let item: GridData
@Binding var listData: [GridData]
@Binding var current: GridData?
@Binding var changedView: Bool
func dropEntered(info: DropInfo) {
if current == nil { current = item }
changedView = true
if item != current {
let from = listData.firstIndex(of: current!)!
let to = listData.firstIndex(of: item)!
if listData[to].id != current!.id {
listData.move(fromOffsets: IndexSet(integer: from),
toOffset: to > from ? to + 1 : to)
}
}
}
func dropUpdated(info: DropInfo) -> DropProposal? {
return DropProposal(operation: .move)
}
func performDrop(info: DropInfo) -> Bool {
changedView = false
self.current = nil
return true
}
}
struct DropOutsideDelegate: DropDelegate {
@Binding var current: GridData?
@Binding var changedView: Bool
func dropEntered(info: DropInfo) {
changedView = true
}
func performDrop(info: DropInfo) -> Bool {
changedView = false
current = nil
return true
}
}
//MARK: - GridItem
struct GridItemView: View {
var d: GridData
var body: some View {
VStack {
Text(String(d.id))
.font(.headline)
.foregroundColor(.white)
}
.frame(width: 60, height: 60)
.background(Circle().fill(Color.green))
}
}
Solution 5:[5]
Goal: Reordering Items in HStack
I was trying to figure out how to leverage this solution in SwiftUI for macOS when dragging icons to re-order a horizontal set of items. Thanks to @ramzesenok and @Asperi for the overall solution. I added a CGPoint property along with their solution to achieve the desired behavior. See the animation below.
Define the point
@State private var drugItemLocation: CGPoint?
I used in dropEntered
, dropExited
, and performDrop
DropDelegate functions.
func dropEntered(info: DropInfo) {
if current == nil {
current = item
drugItemLocation = info.location
}
guard item != current,
let current = current,
let from = icons.firstIndex(of: current),
let toIndex = icons.firstIndex(of: item) else { return }
hasChangedLocation = true
drugItemLocation = info.location
if icons[toIndex] != current {
icons.move(fromOffsets: IndexSet(integer: from), toOffset: toIndex > from ? toIndex + 1 : toIndex)
}
}
func dropExited(info: DropInfo) {
drugItemLocation = nil
}
func performDrop(info: DropInfo) -> Bool {
hasChangedLocation = false
drugItemLocation = nil
current = nil
return true
}
For a full demo, I created a gist using Playgrounds
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | |
Solution 2 | |
Solution 3 | |
Solution 4 | lmunck |
Solution 5 | Jav Solo |