'SwiftUI ViewModifier for custom View

Is there a way to create a modifier to update a @State private var in the view being modified?

I have a custom view that returns either a Text with a "dynamic" background color OR a Circle with a "dynamic" foreground color.

struct ChildView: View {
    var theText = ""
    
    @State private var color = Color(.purple)
    
    var body: some View {
        HStack {
            if theText.isEmpty {          // If there's no theText, a Circle is created
                Circle()
                    .foregroundColor(color)
                    .frame(width: 100, height: 100)
            } else {                      // If theText is provided, a Text is created
                Text(theText)
                    .padding()
                    .background(RoundedRectangle(cornerRadius: 25.0)
                                    .foregroundColor(color))
                    .foregroundColor(.white)
            }
        }
    }
}

I re-use this view in different parts around my app. As you can see, the only parameter I need to specify is theText. So, the possible ways to create this ChildView are as follows:

struct SomeParentView: View {
    var body: some View {
        VStack(spacing: 20) {
            ChildView()   // <- Will create a circle

            ChildView(theText: "Hello world!")   // <- Will create a text with background
        }
    }
}

enter image description here

Nothing fancy so far. Now, what I need is to create (maybe) a modifier or the like so that in the parent views I can change the value of that @State private var color from .red to other color if I need more customization on that ChildView. Example of what I'm trying to achieve:

struct SomeOtherParentView: View {
    var body: some View {
        HStack(spacing: 20) {
            ChildView()

            ChildView(theText: "Hello world!")
                .someModifierOrTheLike(color: Color.green)   // <- what I think I need
        }
    }
}

I know I could just remove the private keyword from that var and pass the color as parameter in the constructor (ex: ChildView(theText: "Hello World", color: .green)), but I don't think that's the way to solve this problem, because if I need more customization on the child view I'd end up with a very large constructor.

So, Any ideas on how to achieve what I'm looking for? Hope I explained myself :) Thanks!!!



Solution 1:[1]

It is your view and modifiers are just functions that generate another, modified, view, so... here is some possible simple way to achieve what you want.

Tested with Xcode 12 / iOS 14

demo

struct ChildView: View {
    var theText = ""
    
    @State private var color = Color(.purple)
    
    var body: some View {
        HStack {
            if theText.isEmpty {          // If there's no theText, a Circle is created
                Circle()
                    .foregroundColor(color)
                    .frame(width: 100, height: 100)
            } else {                      // If theText is provided, a Text is created
                Text(theText)
                    .padding()
                    .background(RoundedRectangle(cornerRadius: 25.0)
                                    .foregroundColor(color))
                    .foregroundColor(.white)
            }
        }
    }
    
    // simply modify self, as self is just a value
    public func someModifierOrTheLike(color: Color) -> some View {
        var view = self
        view._color = State(initialValue: color)
        return view.id(UUID())
    }
}

backup

Solution 2:[2]

Using a custom ViewModifier is indeed a way to help expose a simpler interface to users, but the general idea of how to pass customization parameters to a View (other than using an init), is via environment variables with .environment.

struct MyColorKey: EnvironmentKey {
   static var defaultValue: Color = .black
}

extension EnvironmentValues {
   var myColor: Color {
      get { self[MyColorKey] }
      set { self[MyColorKey] = newValue }
   }
}

Then you could rely on this in your View:

struct ChildView: View {
   @Environment(\.myColor) var color: Color

   var body: some View {
      Circle()
         .foregroundColor(color)
         .frame(width: 100, height: 100)
   }
}

And the usage would be:

ChildView()
   .environment(\.myColor, .blue)

You can make it somewhat nicer by using a view modifier:

struct MyColorModifier: ViewModifier {
   var color: Color

   func body(content: Content) -> some View {
      content
         .environment(\.myColor, color)
   }
}

extension ChildView {
   func myColor(_ color: Color) { 
      self.modifier(MyColorModifier(color: color) 
   }
}

ChildView()
   .myColor(.blue)

Of course, if you have multiple customizations settings or if this is too low-level for the user, you could create a ViewModifier that exposes a subset of them, or create a type that encapsulates a style, like SwiftUI does with a .buttonStyle(_:)

Solution 3:[3]

Here's how you can chain methods based on Asperi`s answer:

struct ChildView: View {
    @State private var foregroundColor = Color.red
    @State private var backgroundColor = Color.blue

    var body: some View {
        Text("Hello World")
            .foregroundColor(foregroundColor)
            .background(backgroundColor)
    }

    func foreground(color: Color) -> ChildView {
        var view = self
        view._foregroundColor = State(initialValue: color)
        return view
    }

    func background(color: Color) -> ChildView {
        var view = self
        view._backgroundColor = State(initialValue: color)
        return view
    }
}

struct ParentView: View {
    var body: some View {
        ChildView()
            .foreground(color: .yellow)
            .background(color: .green)
            .id(UUID())
    }
}

Sources

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Source: Stack Overflow

Solution Source
Solution 1
Solution 2 New Dev
Solution 3 MariusK