'The app delegate must implement the window property if it wants to use a main storyboard file swift
I have just developed an app, but when running in the simulator the debugger console says:
The app delegate must implement the window property if it wants to use a main storyboard file.
I have an app delegate file. What does the message mean, and how can I get my app working?
Solution 1:[1]
Make sure you have the following property declaration in your AppDelegate class:
var window: UIWindow?
Solution 2:[2]
If you run your project on earlier than iOS 13.0, in that case you will face the problem. Because of iOS 13 and later, app launch differently than earlier versions.
In iOS 13 and later, use
UISceneDelegate
objects to respond to life-cycle events in a scene-based appIn iOS 12 and earlier, use the
UIApplicationDelegate
object to respond to life-cycle events.
When you launch the app in iOS 12 and earlier then UIApplicationMain
class expect a window property in your AppDelegate
class as like SceneDelegate
has. So your problem will be solved if you add the following line in your AppDelegate
class.
var window: UIWindow?
For Objective-C
@property (strong, nonatomic) UIWindow *window;
You can find more here App's Life Cycle.
Solution 3:[3]
Just in case anyone comes across this again and is programming in Objective-C make sure you have this line of code in your AppDelegate.h
file:
@property (strong, nonatomic) UIWindow *window;
Solution 4:[4]
I have received this error, when I created new project in XCode 11. I have not used SwiftUI
. Here are the steps, I have considered to fix this.
- Deleted
Application Scene Manifest
entry fromInfo.plist
- Deleted
SceneDelegate.swift
file - Deleted all scene related methods in
AppDelegate.swift
class - added
var window: UIWindow?
property inAppDelegate.swift
class
After these steps, I am able to run the app on version prior to iOS 13.
[EDIT]
Finally, your AppDelegate.swift
file should look something like the following.
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
}
Solution 5:[5]
Add the following window declaration in Appdelegate file
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window:UIWindow?
...
Implementation of this property is required if your app’s Info.plist file contains the UIMainStoryboardFile key. The default value of this synthesized property is nil, which causes the app to create a generic UIWindow object and assign it to the property. If you want to provide a custom window for your app, you must implement the getter method of this property and use it to create and return your custom window.
Solution 6:[6]
I had the same issue, just add var window: UIWindow?
as the debug error says.
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
Solution 7:[7]
You can check your app delegate class:
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
// MARK: UISceneSession Lifecycle
@available(iOS 13.0, *)
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
@available(iOS 13.0, *)
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}
Solution 8:[8]
Error: The app delegate must implement the window property if it wants to use a main storyboard file
Swift 5 & Xcode 11
Make sure that SceneDelegate
contains UIWindow
property
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
//...
}
Solution 9:[9]
Setting in Info.plist Application Scene Manifest > Enable Mutliple Windows > false. This solved the problem for me.
Solution 10:[10]
Long ago answered, but to help understand the questions above about why simply adding the window property solves the problem, note that the app delegate conforms to the UIApplicationDelegate
protocol which defines a property, @property (nullable, nonatomic, strong) UIWindow *window;
that classes need to provide to specify the window to use when presenting a storyboard
. Failure to provide that is causing the Xcode log warnings.
Solution 11:[11]
For Swift:
var window: UIWindow?
For Objective-C:
@property (strong, nonatomic) UIWindow *window;
Sources
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Source: Stack Overflow