'Unable to activate constraint with anchors
So, I'm trying to create a sceneView programatically
class ViewController: UIViewController, ARSCNViewDelegate {
var sceneView: ARSCNView = ARSCNView()
let configuration = ARWorldTrackingConfiguration()
override func viewDidLoad() {
super.viewDidLoad()
self.sceneView.debugOptions = [ARSCNDebugOptions.showFeaturePoints, ARSCNDebugOptions.showWorldOrigin]
self.configuration.planeDetection = .horizontal
self.sceneView.session.run(configuration)
self.sceneView.delegate = self
self.sceneView.autoenablesDefaultLighting = true
//add autolayout contstraints
self.sceneView.translatesAutoresizingMaskIntoConstraints = false
self.sceneView.topAnchor.constraint(equalTo: self.view.topAnchor).isActive = true
self.sceneView.leftAnchor.constraint(equalTo: self.view.leftAnchor).isActive = true
self.sceneView.rightAnchor.constraint(equalTo: self.view.rightAnchor).isActive = true
self.sceneView.bottomAnchor.constraint(equalTo: self.view.bottomAnchor).isActive = true
}
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
guard anchor is ARPlaneAnchor else {return}
}
}
But I get this error message:
Terminating app due to uncaught exception 'NSGenericException', reason: 'Unable to activate constraint with anchors <NSLayoutYAxisAnchor:0x1c0278700 "ARSCNView:0x10690d7e0.top"> and <NSLayoutYAxisAnchor:0x1c426db40 "UIView:0x106b14e30.top"> because they have no common ancestor. Does the constraint or its anchors reference items in different view hierarchies? That's illegal.'
It's happens in the part \\add autolayout contstraints
. How can I add constraints to that element?
Solution 1:[1]
dan is right, you need to add sceneView
as a subview before you can anchor it. Try something like this:
view.addSubview(sceneView)
sceneView.anchor(top: self.view.topAnchor, left: self.view.leftAnchor, bottom: self.view.bottomAnchor, right: self.view.rightAnchor, paddingTop: 0, paddingLeft: 0, paddingBottom: 0, paddingRight: 0, width: 0, height: 0)
Solution 2:[2]
Here's a nifty solution for activating a layout constraint with layout axis anchors that doesn't clutter your ViewController. Here the lower view is NSView, the upper one is SCNView.
import SceneKit
class ViewController: NSViewController {
lazy var sceneView: SCNView = {
let sceneView = SCNView(frame: .zero)
sceneView.allowsCameraControl = true
sceneView.scene = SCNScene(named: "art.scnassets/ship.scn")!
return sceneView
}()
override func viewDidLoad() {
super.viewDidLoad()
self.view.addSubview(sceneView) // put it first
self.viewAnchors(sceneView) // put it next
self.view.subviews.forEach {
$0.translatesAutoresizingMaskIntoConstraints = false
}
}
}
And it makes sense to put extension into a separate .swift
file.
extension ViewController {
func viewAnchors(_ sv: NSView) {
NSLayoutConstraint.activate([
sv.topAnchor.constraint(equalTo: view.topAnchor, constant: 0),
sv.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 0),
sv.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: 0),
sv.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: 0)
])
}
}
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | LinusGeffarth |
Solution 2 |