'Unity Android App Bundle Builds sometimes have double size
We are using Google's App Delivery package in our game to escape APK download size limit. First a few builds were completely fine. But later, our download sizes on the play store became double size (505 MB) than before (267 MB). I converted AAB file to APKS using bundletool and I saw it contains copy of every APK.
See the app bundle content here
Also my app bundle settings here
Thanks for any help.
Solution 1:[1]
Unity builds for the two Universal CPU-architectures (ARM64 and ARMv7). If needed you might switch to specific architecture in Player Settings -> Other settings -> Target Architectures. Keep in mind, that the users download size won´t increase by your double sized upload. The devices identify the correct build by their architecture.
Sources
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Source: Stack Overflow
Solution | Source |
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Solution 1 | rbcode |