'Unity ARCORE DllNotFoundException: arcore_unity_api
I tried to export the project from Unity and then export it as a library from Android Studio but when I import that library into another project I get that error: E/Unity: Unable to find arpresto_api
(If I run it without exporting as a library everything works fine)
Any help would be apreciated.
Already tried Unity + ARCORE DllNotFoundException: arcore_unity_api and it doesn't work.
gradle:
buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.3.2'
}
}
allprojects {
repositories {
google()
jcenter()
flatDir {
dirs 'libs'
}
}
}
apply plugin: 'com.android.library'
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation(name: 'arcore_client', ext:'aar')
implementation(name: 'arcore_unity', ext:'aar')
implementation(name: 'google_ar_required', ext:'aar')
implementation(name: 'unityandroidpermissions', ext:'aar')
implementation(name: 'unitygar', ext:'aar')
}
android {
compileSdkVersion 26
buildToolsVersion '28.0.3'
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
defaultConfig {
minSdkVersion 26
targetSdkVersion 28
ndk {
abiFilters 'armeabi-v7a', 'x86'
}
versionCode 1
versionName '0.1'
}
lintOptions {
abortOnError false
}
aaptOptions {
noCompress = ['.unity3d', '.ress', '.resource', '.obb']
}
buildTypes {
debug {
minifyEnabled false
useProguard false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'
jniDebuggable true
}
release {
minifyEnabled false
useProguard false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'
signingConfig signingConfigs.debug
}
}
packagingOptions {
doNotStrip '*/armeabi-v7a/*.so'
doNotStrip '*/x86/*.so'
}
splits {
language {
enable false
}
density {
enable false
}
abi {
enable true
}
}
}
E/Unity: Unable to find arpresto_api
E/Unity: DllNotFoundException: arcore_unity_api
at (wrapper managed-to-native) GoogleARCoreInternal.ARPrestoCallbackManager+ExternApi.ArCoreUnity_setArPrestoInitialized(GoogleARCoreInternal.ARPrestoCallbackManager/EarlyUpdateCallback)
at GoogleARCoreInternal.ARPrestoCallbackManager._Initialize () [0x0002c] in /Users/petrosmaliotis/New Unity Project 4/Assets/GoogleARCore/SDK/Scripts/Managers/ARPrestoCallbackManager.cs:181
at GoogleARCoreInternal.ARPrestoCallbackManager.get_Instance () [0x00018] in /Users/petrosmaliotis/New Unity Project 4/Assets/GoogleARCore/SDK/Scripts/Managers/ARPrestoCallbackManager.cs:91
at GoogleARCoreInternal.ARCoreAndroidLifecycleManager.get_Instance () [0x00023] in /Users/petrosmaliotis/New Unity Project 4/Assets/GoogleARCore/SDK/Scripts/Managers/ARCoreAndroidLifecycleManager.cs:80
at GoogleARCoreInternal.LifecycleManager.get_Instance () [0x00029] in /Users/petrosmaliotis/New Unity Project 4/Assets/GoogleARCore/SDK/Scripts/Managers/LifecycleManager.cs:43
at GoogleARCore.ARCoreS
Solution 1:[1]
Managed to solve it by adding the folders [ jniLibs, assets, libs ] to my project along with the library.
It appears to be a problem when you export a UnityProject as library.
Copy and paste those folders from the UnityProject (the exported version from Unity) to the project you imported your library and make some changes in the Manifest and Gradle (app) file. Make sure that the folders are in the correct place.
libs should be in: yourApp/app/libs
jniLibs should be in: yourApp/app/src/main/jniLibs
assets should be in: yourApp/app/src/main/assets
Gradle changes.
apply plugin: 'com.android.application'
android {
compileSdkVersion 28
defaultConfig {
applicationId "com.something.ar"
minSdkVersion 26
targetSdkVersion 28
ndk {
abiFilters 'armeabi-v7a', 'x86'
}
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
sourceSets { main { assets.srcDirs = ['src/main/assets', 'src/main/assets/'] } }
aaptOptions {
noCompress = ['.unity3d', '.ress', '.resource', '.obb']
}
packagingOptions {
doNotStrip '*/armeabi-v7a/*.so'
doNotStrip '*/x86/*.so'
}
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'com.android.support:appcompat-v7:28.0.0'
implementation 'com.android.support.constraint:constraint-layout:1.1.3'
implementation 'com.android.support:support-v4:28.0.0'
implementation(name: 'arcore_client', ext:'aar')
implementation(name: 'arcore_unity', ext:'aar')
implementation(name: 'google_ar_required', ext:'aar')
implementation(name: 'unityandroidpermissions', ext:'aar')
implementation(name: 'unitygar', ext:'aar')
implementation project(':ar_demo')
testImplementation 'junit:junit:4.12'
androidTestImplementation 'com.android.support.test:runner:1.0.2'
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'
}
Manifest file.
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.something.ar">
<supports-screens
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true"
android:xlargeScreens="true"/>
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<meta-data
android:name="unity.tango-enable"
android:value="True"/>
<meta-data
android:name="unityplayer.SkipPermissionsDialog"
android:value="true"/>
<meta-data
android:name="unity.build-id"
android:value="a2756142-8f7a-45e0-95ae-a566f7d2a2a2"/>
<meta-data
android:name="unity.splash-mode"
android:value="0"/>
<meta-data
android:name="unity.splash-enable"
android:value="True"/>
</application>
<uses-feature android:glEsVersion="0x00020000"/>
<uses-permission android:name="android.permission.CAMERA"/>
<uses-permission android:name="android.permission.INTERNET"/>
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false"/>
<uses-feature
android:name="android.hardware.touchscreen.multitouch"
android:required="false"/>
<uses-feature
android:name="android.hardware.touchscreen.multitouch.distinct"
android:required="false"/>
</manifest>
Solution 2:[2]
Other possible solution is to fix autogenerated Unity build.gradle file. Change dependencies part to
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
//implementation(name: 'arcore_client', ext:'aar')
//implementation(name: 'ARPresto', ext:'aar')
//implementation(name: 'unityandroidpermissions', ext:'aar')
//implementation(name: 'UnityARCore', ext:'aar')
implementation files('libs/arcore_client.aar')
implementation files('libs/ARPresto.aar')
implementation files('libs/unityandroidpermissions.aar')
implementation files('libs/UnityARCore.aar')
}
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | insomniusWalker |
Solution 2 | ilya_kas |