'Unity car steering

I am using Unity Car Pro for car physics. I want the car to slip during the steering. This script is working perfect but it is so real.

Here are some images to explain my question: ......

How can I achieve this?



Solution 1:[1]

turn-off car steering feature and instead of steering left or right use transform.Translate(..) to move your car left or right direction. Or Use addForce() method to apply force towards left or right.

Solution 2:[2]

Like what Sheheryar said, transform.Translate can do this. For example, you can use transform.Translate(Vector3.right * Time.deltaTime * turnSpeed); in update and have a variable called turnSpeed. It has no rotation so it slides, just like how you want it.

Sources

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Source: Stack Overflow

Solution Source
Solution 1 Sheheryar Aamir
Solution 2 William Reams