'What would cause a for / foreach loop to break without explicitly calling a break?
I have a durable function that calls a method that simply adds a row to an efcore object. It doesn't call db save.
When I step through the code, and get to the for loop, it will immediately jump to the line after the for loop. If I step into the call to add the efcore object, and back to the for loop, it continues and loops to the next item. If I press F5 to let it go without debugging, it immediately "breaks" the for loop.
It jumps out of the for loop where i wrote //HERE!!!!!!
I'm pulling my hair out on this one.
obligatory code:
//foreach (stagingFileMap stagingFileMap in fileMaps)
foreach (stagingFileMap stagingFileMap in fileMaps)
{
if (ActivitySyncHelper.IsSyncCancelled(aso, _configuration))
{
break;
}
if (!string.IsNullOrEmpty(stagingFileMap.URL))
{
// Ensure the url is valid
try
{
string x = await GetTotalBytes(stagingFileMap.URL);
double.TryParse(x, out double fileByteCount);
if (fileByteCount > 0)
{
// Create or update the video in vimeo
if (string.IsNullOrEmpty(stagingFileMap.VimeoId))
{
// Azure won't be ready with its backups, so use confex host for video 'get'
string title = stagingFileMap.FileName;
if (stagingFileMap.FileName.Length > 127)
{
title = stagingFileMap.FileName.Substring(0, 127);
}
Video video = vimeoClient.UploadPullLinkAsync(stagingFileMap.URL, title, stagingFileMap.id, meetingIdFolder.Uri).Result;
stagingFileMap.VimeoId = video.Id.ToString();
stagingFileMap.VimeoId = video.Id.ToString();
//HERE!!!!!!
await syncLog.WriteInfoMsg($"Vimeo create {stagingFileMap.FileName}");
//HERE!!!!!!
}
else
{
// Attempt to pull the existing video and update it
if (long.TryParse(stagingFileMap.VimeoId, out long videoId))
{
Video video = vimeoClient.GetVideoAsync(videoId).Result;
if (video.Id.HasValue)
{
Video res = await vimeoClient.UploadPullReplaceAsync(stagingFileMap.URL, video.Id.Value, fileByteCount);
await syncLog.WriteInfoMsg($"Vimeo replace {stagingFileMap.FileName} id {res.Id}");
}
}
}
break;
}
}
catch (Exception ex)
{
// IDK what to do besides skip it and continue
// log something once logging works
await syncLog.WriteErrorMsg(aso, ex.Message);
await syncLog.Save();
continue;
}
// We need to save here requently because if there is big error, all the work syncing to vimeo will be desync with the DB
dbContext.Update(stagingFileMap);
await dbContext.SaveChangesAsync();
await syncLog.Save();
}
}
await dbContext.DisposeAsync();
public async Task WriteInfoMsg( string msg)
{
SyncAttemptDetail sad = new()
{
SyncAttemptId = _id,
Message = msg,
MsgLevel = SyncAttemptMessageLevel.Info,
AddDate = DateTime.UtcNow,
AddUser = "SYSTEM"
};
await _dbContext.SyncAttemptDetail.AddAsync(sad);
}
Solution 1:[1]
I'm dumb. Theres LITERALLY a break command in there.
Solution 2:[2]
The await
will create a task and immediately return it (the debugger will follow this path too). The loop will continue in the task.
To attach the debugger to the task, add a break point after the await.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | CarComp |
Solution 2 | Orace |