I've created a package, which uses some assets (sf2 file, ttf files, etc). Assets don't seem to load. I can fix this by including these files in the assets fold
I have a Golang program from which I have created a package using gomobile bind. It creates two files abcd.jar and abcd.aar. I have copied these 2 files to the
In my SwiftUI View I've an Image that I've loaded from assets. I've set the foregroundColor to accentColor, which I've also set in asset as my custom AccentColo
I'm loading audio files with webpacks asset/inline { test: /\.(wav)$/i, type: 'asset/inline', } import someWAV from './wav/some.wav' working all fine, fil
I am trying to write a game for practice in C++. I am using CMake for this, and my project gets built in a separate build directory automatically by my IDE. How
import 'package:flutter/material.dart'; import 'package:flutter/src/widgets/basic.dart'; void main() { runApp( MaterialApp( home: Scaffold(
This is the folder structure of my app .idea .vscode android build fonts Oxygen-Bold.tff Oxygen-Light.tff Oxygen-Regular.tff images pizza0.png pizza1.png i
I'm trying to deploy my Rails5 app to AWS EC2 instance using Capistrano3. However when it comes to assets compile, it fails without logging any reasons. Where
I cant Upload image as a background to a container, i have added the image in assets folder and added it to pubspec.yaml and showing me that error : I/flutter
I have a problem with AAssetManager_openDir method taking long to return. It is not affecting all devices, it looks like it is quite fast on ART devices (only m