Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
svc
seccomp
gce-persistent-disk
shelving
node-inspector
bats-core
slickgrid
google-maps-timezone
hakyll
sprint
app-inventor
eclipse-kepler
machine-learning-model
icap
calendarcontract
info-plist
rolling-updates
css-modules
min-heap
popmotion
discord-jda
winpexpect
iphone-standalone-web-app
tao
pivot-without-aggregate
resemblejs
ms-access-2003
relational-operators
feature-driven
pkcs#7