Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
synthetic
cgpath
xsl-fo
fivem
c#-datatable
scoping
multi-database
vcl
magic-numbers
liquibase
pyqtgraph
control-template
collapse
instanceid
uistatusbar
ssid
search-engine-indexing
connected-react-router
jupyterbook
mlcp
asadmin
gmail
patch-package
final
reactjs
webrtc-ios
code-search-engine
for-xml-explicit
phone-state-listener
skelta