I modified some shaders in unity and I'm trying to modify one in Cryengine. Can I send a parameter when I call a vertex/geometry/pixel shader in the technique?
ecom
cpputest
insertion
sceneform
externalizing
pyreverse
collabnet
dfd
git-non-bare-repository
owned-types
bash4
ssa
ingress-controller
pymemcache
kendo-upload
identity-experience-framework
qubit
bundletool
jmenu
masm
output-buffering
nsmutabledata
motion-blur
angularjs-1.6
ransack
tabulate
bidirectional-search
alfresco-webscripts
kik
noexcept