Category "direct3d"

I want to use a UAV in a pixel shader to read the data in the buffer with the CPU

I would like to have information on the number of vertices that have been increased by doing Tessellation. To do this, we send the vertex information from the D

Mesh getting cut off

I'm using DirectX 11. I'm trying to draw a Cube mesh to the screen but the bottom half is getting cut off. If I move the camera up/down the bottom half is still

Does unrolling a loop affect the accuracy of the computations within?

Summarized question Does unrolling a loop affect the accuracy of the computations performed within the loop? And if so, why? Elaboration and background I am wri

"Graphics Device initialization failed for : d3d, sw" for JavaFX on IntelliJ IDEA Windows

While trying to run a simple JavaFX program on IntelliJ IDEA, I kept getting a long line of errors in the console that started with "Graphics Device initializat