I am very new to FBX and not familiar in this area since I just started to study it In the FBX SDK reference guide, It says : Transform refers to the global ini
I am very new to FBX and not familiar in this area since I just started to study it In the FBX SDK reference guide, It says : Transform refers to the global ini
So I'm trying to load and render mesh with assimp and DirectX11.(Im loosely following tutorials on youtube) The problem is that it looks weird and distorted. I'
I have a d3d application that renders a mip mapped cubemap in a fullscreen quad pixel shader. I stumbled on a weird behavior, and wrote the following test to il
I would like to have information on the number of vertices that have been increased by doing Tessellation. To do this, we send the vertex information from the D
I'm using DirectX 11. I'm trying to draw a Cube mesh to the screen but the bottom half is getting cut off. If I move the camera up/down the bottom half is still
Summarized question Does unrolling a loop affect the accuracy of the computations performed within the loop? And if so, why? Elaboration and background I am wri
While trying to run a simple JavaFX program on IntelliJ IDEA, I kept getting a long line of errors in the console that started with "Graphics Device initializat