Example: Here's the debug log for CreateGraphicsPipelineState, it tells me what went wrong: D3D12 ERROR: ID3D12Device::CreateGraphicsPipelineState: Root Signat
While studying DirectX 12, it says that I should use XMFLOAT instead of XMVECTOR for class data members. I do not understand why. Is it wrong that defining the
I'm very new to DirectX, and learning it only for a week. A collection of powerful lessons I found and learn from is braynzarsoft d3d12 lessons. It's very diffi