Category "euler-angles"

How to freeze rotation in the z & y axes directions? Unity3D

I have a platform that can swing on a wide cylinder if objects are unevenly distributed on it. To do this, I created a cylinder with a mesh collider, put a plat

Image to ECEF Transformation Matrix from Roll,Yaw,Pitch and GPS+Altitude

I am trying to estimate initial camera pose with respect to ECEF system using EXIF metadata. I have the a DJI Drone's gimbal Roll, Pitch and Yaw readings along

Faster approach for decomposing a rotation to rotations around arbitrary orthogonal axes

I have a rotation and I want to decompose it into a series of rotations around 3 orthogonal arbitrary axes. It's a bit like a generalisation of Euler decomposit

Euler to Quaternion / Quaternion to Euler using Eigen

I'm trying to implement a functionality that can convert an Euler angle into an Quaternion and back "YXZ"-convention using Eigen. Later this should be used to l