trying to implement shadow. I checked my depth texture on a quad, and it seems correct, but the shadow is not displaying. I check my shadow vertex and fragment
I have loaded a model of a coin, and I want it to constantly rotate around its axis: model = glm::rotate(model, (float)glfwGetTime(), glm::vec3(0, 1, 0)); But
In a typical building of a vertex-array-buffer, I am trying to pass an unsigned int attribute along side other classical ones (vertex, normal, texture coordinat