I'm using olc::PixelGameEngine and I'm using the Example Program except that I'm enabling STB image. on MSVC, PGE worked great for several months without any is
I wanted to learn OpenGl because I was just getting into c++ and I thought it would be cool to learn but now I'm stuck and I don't know what to do. So basically
OpenGL 2.1 documentation says that glTexImage2D accepts channels count as the internal format. How does choosing the internal format work in such scenario ? Doe
I am currently painting to a texture using: glTexSubImage2D(); You can choose brush radius, color, shape etc. Then use any of the functions: public void drawPo
I am working on defender/space invaders game. I have drawn bug sprite and a bullet sprite. I shoot at the bug with a bullet but when the bullet hits the bug it
I'm making a Texture class for my game engine. Right now I currently have this simple code for creating a 2D texture and loading an image to it. public class Te
I could not load a 3D object using Java3D 1.5.1. I tried a few examples like: (1) HelloUniverse.java from https://www.cs.utexas.edu/~scottm/cs324e/CodeSamples/H
I'm now building a Voxel game. In the beginning, I use a texture atlas that stores all voxel textures and it works fine. After that, I decided to use Greedy Mes
I'm currently investigating if it's technically feasible to move some calcuations from a CPU implementation to compute shaders. There is a step where I really n
I'm trying to implement ImGui in my opengl app, but, for some reasons, the flag: ImGuiConfigFlags_DockingEnable is not found. I even tried to go in the files an
trying to implement shadow. I checked my depth texture on a quad, and it seems correct, but the shadow is not displaying. I check my shadow vertex and fragment
I'm attempting to render a .png image as a texture. However, all that is being rendered is a black square. Can anybody see any mistakes in my OpenGL GL_TEXTU
I am loading textures in using the following code: var texture = new SharpGL.SceneGraph.Assets.Texture(); texture.Create(gl, filename); But when I render them
I am getting the following error while compiling a simple imgui+glfw+opengl3 program on GCC 11.2.0 on Pop!_OS (Ubuntu): [build] In file included from ../externa
I want to use OpenGL without GLFW, the docs say that I need to add opengl32.lib to linker dependencies. How do I specifically import OpenGL an
In a typical building of a vertex-array-buffer, I am trying to pass an unsigned int attribute along side other classical ones (vertex, normal, texture coordinat
I've been developing a 2D Engine using SFML + ImGui. The editor is rendered using ImGui and the scene window is a sf::RenderTexture where I draw the GameObject
The texture gets generally worse more I move the camera away from the object. I need to be really close to the object for the texture to be fine. Does anyone kn
When trying to access GL_ARRAY_BUFFER using glBufferSubData to 128 byte buffer size, accessing takes at worst 200 microseconds. Instead when allocating whole bu
In OpenGL 4.6, I (attempt to) create and initialize a solid color texture as follows: glCreateTextures(GL_TEXTURE_2D, 1, &_textureHandle); glTexParameteri(G