I have two functions that help me show different animations on my SKSpriteNode, but I need the alpha mask of this Sprite to change whenever the texture changes
pyright
up-button
csv-parser
sql-injection
web-analytics-tools
jetstream
exclusion-constraint
arena-simulation
page-fragments
client
delivery-pipeline
perforce-client-spec
smart-pointers
jform-designer
axios-rate-limit
numeric-input
eclipse-digital-twin
3cx
method-signature
amortization
messages
crosstable
java-home
cloudflare-apps
spinlock
rethinkdbdash
vstest.console.exe
ice-protocol
auth0-deploy-cli
usage-tracking