I have two functions that help me show different animations on my SKSpriteNode, but I need the alpha mask of this Sprite to change whenever the texture changes
visualworks
superglobals
xacml
serenity-spring
libfuzzer
beanshell
localtunnel
google-translator-toolkit
nav
export-to-xml
pgaudit
defineproperty
https-proxy-agent
cscore
neutrino
discord-rpc
base36
testng
zio-json
azure-b2c
active-passive
vmware-sdk
xlrd
structured-logging
magento-1.4
wcf-binding
coinpayments-api
navicat
labeling
mvc-mini-profiler