I've been working on a socket server program in C# (I was inspired from this post) and my problem is that when a client disconnects an exception "An existing co
I want to create a UDP socket connection to receive data from GStreamer udpsink. When I create a Gstreamer pipeline using udpsink, VLC can play the stream. I wa
I am sending a bufferedImage over a socket and I am using the example found in this post: Sender BufferedImage image = ....; ImageIO.write(image, "PNG",
I wanna send data from client to server. There are two queues. in client side and in server side. I want to my client to be connected to the server and send all
I'm trying to make a very basic example of a network connection where I use an ObjectOutputStream, ObjectInputStream and sockets. The client sends the string "H
This is my code using UnityEngine; using System.Collections; using System; using System.IO; using System.Net.Sockets; public class s_TCP : MonoBehaviour { in
I'm running an Express.js application using Socket.io for a chat webapp and I get the following error randomly around 5 times during 24h. The node process is wr
Now i have struggled to get this bug fixed, but i cannot find out how to fix it, i have searched and found a solution, but it wasn't exactly a solution for the