I've deployed firebase deploy in cmd console. but error has occured several times. I already tried these things: Changing %RESOURCE_DIR% in firebase.json file T
I wrote the following code that successfully downloads a photo from the link. But I want to set a cancellationToken for the request that can be activated by pre
How can I shorten this code and avoid copying, what do you advise? The method is used to move the camera in space using buttons private void HandleMovementInpu
I have code that generate order of obstacles: using UnityEngine; using System.Collections.Generic; public class GroundSpawner : MonoBehaviour { public G
My game is a 3D shooter, and the player can shoot if left mouse button is clicked. The problem is that I have also an UI Menu with buttons to restart the game,
I am trying to make a shooter with a shotgun that is projectile based. However, at certain angles the spread changes from what it should be, im guessing due to
I am working on a 3D game currently that is based on Unity's Roll-a-Ball tutorial. The problem that I have encountered, is that whenever my player jumps, its sp
i dont know what this means... Library\PackageCache\[email protected]\Runtime\InternalBridge\InternalEngineBridge.cs(21,35): error CS1061: 'SpriteRender
I am using netcode for multiplayer solution but there is a problem that I haven't been able to solve for a long time. In the past, my problem was that both clie
I have a scene object with a Fruit test script whose interfaces I want to add to dependencies. To do this, I use the standard Zenject Binding script. However, t
I'm using Regular Expression in Unity.(Unity2020.3 with Visual2019) As shown in the picutre below. I can use groups[str] to get the group. But while debugging,
My problem is everytime I will instantiate the prefab with AI pathfinder, the spawning prefab is not moving. enter image description here
first of all sorry about my english. in unity2020 webgl , when i want to control escape button in web to show pause menu , in editor everything is fine , but in
i want my enemy to be move like this in this picture. How can i achieve this in unity 2d.
I am developing a 2D Video Game as a school project which I am currently using Text Mesh Pro on. But there is an issue. Since my game is Turkish, I need to writ
Here is my code for moving around in Uunity, however I can't seem to make the character jump. The moving camera and collect item on collision has also been impl
Performance wise, arer both theses lines of code the same ? pictureExample.sprite = Resources.Load<Sprite>("my_png"); pictureExample.sprite = Resources.Lo
I am trying to make a game where there is a single scene, which will be used for an infinite number of levels until the player loses. All of my code is currentl
I'm trying to make a simple FPS movement script in Unity. I made a player called 'player' with a capsule collider, a rigidbody, and a camera. Everything worked
I'm using Refit 6 in unity for rest calls but when project is built for Android getting below error. Message: MissingMethodException: Constructor on type 'Refit