My game is a 3D shooter, and the player can shoot if left mouse button is clicked. The problem is that I have also an UI Menu with buttons to restart the game,
I am trying to make a shooter with a shotgun that is projectile based. However, at certain angles the spread changes from what it should be, im guessing due to
I am working on a 3D game currently that is based on Unity's Roll-a-Ball tutorial. The problem that I have encountered, is that whenever my player jumps, its sp
i dont know what this means... Library\PackageCache\[email protected]\Runtime\InternalBridge\InternalEngineBridge.cs(21,35): error CS1061: 'SpriteRender
I am using netcode for multiplayer solution but there is a problem that I haven't been able to solve for a long time. In the past, my problem was that both clie
I have a scene object with a Fruit test script whose interfaces I want to add to dependencies. To do this, I use the standard Zenject Binding script. However, t
I'm using Regular Expression in Unity.(Unity2020.3 with Visual2019) As shown in the picutre below. I can use groups[str] to get the group. But while debugging,
My problem is everytime I will instantiate the prefab with AI pathfinder, the spawning prefab is not moving. enter image description here
first of all sorry about my english. in unity2020 webgl , when i want to control escape button in web to show pause menu , in editor everything is fine , but in
i want my enemy to be move like this in this picture. How can i achieve this in unity 2d.
I am developing a 2D Video Game as a school project which I am currently using Text Mesh Pro on. But there is an issue. Since my game is Turkish, I need to writ
Here is my code for moving around in Uunity, however I can't seem to make the character jump. The moving camera and collect item on collision has also been impl
Performance wise, arer both theses lines of code the same ? pictureExample.sprite = Resources.Load<Sprite>("my_png"); pictureExample.sprite = Resources.Lo
I am trying to make a game where there is a single scene, which will be used for an infinite number of levels until the player loses. All of my code is currentl
I'm trying to make a simple FPS movement script in Unity. I made a player called 'player' with a capsule collider, a rigidbody, and a camera. Everything worked
I'm using Refit 6 in unity for rest calls but when project is built for Android getting below error. Message: MissingMethodException: Constructor on type 'Refit
I'm just learning about Unity ML-agent. Does the "RayPerceptionSensor3D" component observe only tags and positions that have been hit by rays? Then, is it the s
I'm trying to put an inventory management system (Devion Games from Unity's asset store) into the Ellen 3d Gamekit project (Also from Unity). The problem I'm fa
I have project in unity, that uses Mapbox, Mapbox includes the following support library: support-v4-25.1.0.aar This library comes as an .aar file and NOT as a
Im currently using Unity 2020.3.5f1, addressable ver 1.19.17 This is how im setting up my projects : building my addressables in Project A, and downloading and