I have a script in a game which stuns a target and throws them up into the air. The problem is, the yield return new WaitForSeconds(0.01f), and by extension the
I have a script in a game which stuns a target and throws them up into the air. The problem is, the yield return new WaitForSeconds(0.01f), and by extension the
If i'm starting with the linerenderer materials and the first place is empty without any material the linerenderer is pink and then i'm trying to add the Defaul
I've been building a small FPS game project and have working code that plays animations, sound effects, and a muzzle flash effect. I've tried to limit shooting
I've deployed firebase deploy in cmd console. but error has occured several times. I already tried these things: Changing %RESOURCE_DIR% in firebase.json file T
I wrote the following code that successfully downloads a photo from the link. But I want to set a cancellationToken for the request that can be activated by pre
How can I shorten this code and avoid copying, what do you advise? The method is used to move the camera in space using buttons private void HandleMovementInpu
I have code that generate order of obstacles: using UnityEngine; using System.Collections.Generic; public class GroundSpawner : MonoBehaviour { public G
My game is a 3D shooter, and the player can shoot if left mouse button is clicked. The problem is that I have also an UI Menu with buttons to restart the game,
I am trying to make a shooter with a shotgun that is projectile based. However, at certain angles the spread changes from what it should be, im guessing due to
I am working on a 3D game currently that is based on Unity's Roll-a-Ball tutorial. The problem that I have encountered, is that whenever my player jumps, its sp
i dont know what this means... Library\PackageCache\[email protected]\Runtime\InternalBridge\InternalEngineBridge.cs(21,35): error CS1061: 'SpriteRender
I am using netcode for multiplayer solution but there is a problem that I haven't been able to solve for a long time. In the past, my problem was that both clie
I have a scene object with a Fruit test script whose interfaces I want to add to dependencies. To do this, I use the standard Zenject Binding script. However, t
I'm using Regular Expression in Unity.(Unity2020.3 with Visual2019) As shown in the picutre below. I can use groups[str] to get the group. But while debugging,
My problem is everytime I will instantiate the prefab with AI pathfinder, the spawning prefab is not moving. enter image description here
first of all sorry about my english. in unity2020 webgl , when i want to control escape button in web to show pause menu , in editor everything is fine , but in
i want my enemy to be move like this in this picture. How can i achieve this in unity 2d.
I am developing a 2D Video Game as a school project which I am currently using Text Mesh Pro on. But there is an issue. Since my game is Turkish, I need to writ
Here is my code for moving around in Uunity, however I can't seem to make the character jump. The moving camera and collect item on collision has also been impl