Generally, when I want to debug, I just need to set breakpoint, run debug in VSCode and then get in Play Mode in Unity3D, if it captures any break point, the Un
So I'm trying to implement unity ads into my game, but it throws the error Assets/Scripts/UnityAds.cs(23,28): error CS0117: 'Advertisement' does not contain a d
I have 2 scripts on my camera, one for following the player ( FollowTarget.cs ), and one which is supposed to, over time, Slerp the camera's transform position
I've spent days on this, so I'm writing this for anyone who comes across it. Problem: I created a spectator camera in a multiplayer game, which is a Cinemachine
For example, I have a GameObject A with the following script public class A: MonoBehaviour { private void Update() { Debug.Log("Log something");
Whenever I create a new project, I can't seem to open it. It displays "My Project could not be opened. Please check the Logs". Whenever I try to open the Unity
I have encountered a critical issue that Unity Editor freezes. I've spent many hours debugging step by step of my codes but still can't find where the problem i
I am trying to connect NodeMCU with unity for my university project. My nodemcu receives data (tested with a UDP test tool application). I will leave the code b
I have a problem after switching from Unity integrated XR to Open XR when using Holoremoting. The Unity Editor FOV 29 deg, although the Hololens 2 FOV is 54 deg
i have a wave spawner script from a video i saw, since I'm fairly new to this still and its just more so a learning experience than anything really, but when sp
I'm making a multiplayer game. I want to make a system. When a "x" player play a game and there is a "y" player. "x" player should see "y" player's score on "y"
I have a C# unity function and I'm trying to request some json from a webserver but for some reason its not exiting the function where I want it to: using Syste
I have an image with multiple portraits inside, how can I pick each one of them without cutting the image in photoshop or something like that. The image would b
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class QuizManager : MonoBehaviour { public List
I'm trying to load a rendered image from Blender into Unity. But I saved the image with a color depth of 16 bits per channel, and now I want to have the same ac
i'm trying to make a custom editor and i was wondering if there's any way to detect what exact type is an asset when GetType() returns UnityEditor.DefaultAsset.
i am importing my unity project to xcode to compile. I imported Firebase SDK in unity and exported for ios. But on build i am getting the following error. ld: l
How do I get locations for "Local" and "Roaming" inside "AppData" folder through Unity? I am able to get "LocalLow" directory using the code below, how do I get
I have a platform that can swing on a wide cylinder if objects are unevenly distributed on it. To do this, I created a cylinder with a mesh collider, put a plat
I want to set a delay after every dotween loop. Onstepcomplete method doesn't seem to work with Ienumorator and SetDelay method delay at the start of the Tween.