When i press "Play" button in Unity2D i can see "grid" that should be invisible in game. I use build in tiledmap option in Unity 2D. This "grid" looks like spac
All I can find online is "How to check if a coroutine is running", which is not what I want. Say if I have a coroutine with yield return new W
The Unity Navmeshagent is not working !on terrain!. I'm very kinda new to unity and need help with the navmesh agent. It's baking fine just that the entity or s
I have en existing app (e.g com.company.app1)made in Unity, that occasionally pulls content from firebase in the live environment (after being built). Now I am
I am using Unity's navmesh system to make an RTS game with tanks. When the tanks get close to each other, the avoidance system kicks in and they try to get out
error CS0246: The type or namespace name 'PlayGamesClientConfiguration' could not be found (are you missing a using directive or an assembly reference?) how to
I'm working on a project that requires me to connect to an outside server from my oculus app, I want to do this via pushing a button. I have pretty limited C# k
Goal: Deploying an application from Unity to Hololens 2 Problem: Yesterday every deployment i did worked correctly. But today when i tried to deploy a new versi
To recreate my issue, I've setup a project in Unity3d 2020, using this sample project. Here I can successfully map an avatar to a single skeleton. In my project
We are using Google's App Delivery package in our game to escape APK download size limit. First a few builds were completely fine. But later, our download sizes
I have a Vector2 and I want to convert it into a Vector2Int. I know I could convert the Vector2 with something like this: Vector2 v2 = new Vector2(10, 10); Vec
I copied the whole switch/case part to the Update to be able to change the modes also at runtime. but I want also to be able to change the morphTime at runtime
I found that storage requires twice during uploading a single file Like this: Uploading : 0 out of 19160 Uploading : 19160 out of 19160 Uploading : 19160 out of
for some reason the projectile is fired but only when the enemy comes into contact with the player and very slowly for some reason. below is my code. (there i
When setting a trigger in unity animator, and the state machine is not in a state where it can invoke the trigger, the trigger is "charged" and will set off the
if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } Does anyone know how to replace this code properly to the upda
Can't use Color on Image component. Looked for solution but no luck. How can i use color on Image? Here is the sample code that should work public void Locke
I am importing a purchased asset from an assetstore. Animated cat model. However, all prefabs are assembled incorrectly at once, the components are not in the
I've looked all over for a solution for this and it seems simple enough but I don't understand why I can't change the property of one of the materials located o
I'm trying to create a terrain editor, that works on runtime. At this point I can raise a square but have problems to raise a circle-shape. I saw this post and