Category "unity3d"

Can't exit function properly

I have a C# unity function and I'm trying to request some json from a webserver but for some reason its not exiting the function where I want it to: using Syste

Pick a section of an image in c#

I have an image with multiple portraits inside, how can I pick each one of them without cutting the image in photoshop or something like that. The image would b

Unity CS1001: Identifier expected but all syntax is right?

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class QuizManager : MonoBehaviour { public List

Is there a way to import a texture in a specific format?

I'm trying to load a rendered image from Blender into Unity. But I saved the image with a color depth of 16 bits per channel, and now I want to have the same ac

Is it possible to detect what type of Default Asset is selected in Unity?

i'm trying to make a custom editor and i was wondering if there's any way to detect what exact type is an asset when GetType() returns UnityEditor.DefaultAsset.

Unity Firebase on IOS lFirebaseCore is not found error

i am importing my unity project to xcode to compile. I imported Firebase SDK in unity and exported for ios. But on build i am getting the following error. ld: l

AppData locations in Unity

How do I get locations for "Local" and "Roaming" inside "AppData" folder through Unity? I am able to get "LocalLow" directory using the code below, how do I get

How to freeze rotation in the z & y axes directions? Unity3D

I have a platform that can swing on a wide cylinder if objects are unevenly distributed on it. To do this, I created a cylinder with a mesh collider, put a plat

How to set delay OnStepcomplete with dotween Unity?

I want to set a delay after every dotween loop. Onstepcomplete method doesn't seem to work with Ienumorator and SetDelay method delay at the start of the Tween.

C#, Byte array to System.Drawing.Image error

I am trying to convert some video playback code from Unity to C# WPF, and I have hit a wall with the conversion. I have my video frame as a private byte[] _text

Error: Assets/beandefine.cs(23,1) (sorry Dani) Type or namespace definition, or end of file expected

I get this error so much! It is not the filename though, because it is beandefine.cs (I want to define a GameObject) Here is the code: using System.Collections.

How to jump properly using character controller?

I'm using a character controller for my player movement. I had walking and running working, but I couldn't get the jumping to work. Here is my code: [SerializeF

firebase is not being recognized in Unity webGL Build

I have set up a test project in order to test Firebase with unity webGL builds. I have created a *.jslib plugin to keep my js functions in there : mergeInto(Lib

Shoot raycast on reflect direction

I'm creating a pool game. And I want to shoot Raycast on the reflect direction so I can draw LineRenderer on it. Main Cue Ball Script: using System.Collect

How can I make it so when my player collides with an enemy, it disables movement input until player touches the ground?

So, I want to make it so the player loses control when it collides with an enemy. I already got a thing set up to make the player fly off towards the direction

Top-down motion with Unity causing errors

I am a first time programmer watching a tutorial on making a 2d, top-down game. My goal for this specific section of code is just to make the player walk around

Unity's Universal Render Pipeline performance problem? (2D)

I never got real answer for this. I open this new empty project (total blank but with one GameObject) I ended up getting 2500FPS, alright? Makes sense. The mom

Game works fine in editor, not in build

I am working on a game and i have a script to save the stats for characters. The same script is used for hero and for the enemies. There are actually 2 scripts

Is there a way to Marshal a byte[] into a string without copying in C#?

I am in the process of building a sub-part of a native application, namely a Unity application that runs as a child of a different application written in a comp

Unity ads in flutter via admob mediation

In my flutter app , admob ads are already showing , I want to show unity ads via admob mediation. How to setup unity ads in flutter app via admob mediation?