I have a C# unity function and I'm trying to request some json from a webserver but for some reason its not exiting the function where I want it to: using Syste
I have an image with multiple portraits inside, how can I pick each one of them without cutting the image in photoshop or something like that. The image would b
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class QuizManager : MonoBehaviour { public List
I'm trying to load a rendered image from Blender into Unity. But I saved the image with a color depth of 16 bits per channel, and now I want to have the same ac
i'm trying to make a custom editor and i was wondering if there's any way to detect what exact type is an asset when GetType() returns UnityEditor.DefaultAsset.
i am importing my unity project to xcode to compile. I imported Firebase SDK in unity and exported for ios. But on build i am getting the following error. ld: l
How do I get locations for "Local" and "Roaming" inside "AppData" folder through Unity? I am able to get "LocalLow" directory using the code below, how do I get
I have a platform that can swing on a wide cylinder if objects are unevenly distributed on it. To do this, I created a cylinder with a mesh collider, put a plat
I want to set a delay after every dotween loop. Onstepcomplete method doesn't seem to work with Ienumorator and SetDelay method delay at the start of the Tween.
I am trying to convert some video playback code from Unity to C# WPF, and I have hit a wall with the conversion. I have my video frame as a private byte[] _text
I get this error so much! It is not the filename though, because it is beandefine.cs (I want to define a GameObject) Here is the code: using System.Collections.
I'm using a character controller for my player movement. I had walking and running working, but I couldn't get the jumping to work. Here is my code: [SerializeF
I have set up a test project in order to test Firebase with unity webGL builds. I have created a *.jslib plugin to keep my js functions in there : mergeInto(Lib
I'm creating a pool game. And I want to shoot Raycast on the reflect direction so I can draw LineRenderer on it. Main Cue Ball Script: using System.Collect
So, I want to make it so the player loses control when it collides with an enemy. I already got a thing set up to make the player fly off towards the direction
I am a first time programmer watching a tutorial on making a 2d, top-down game. My goal for this specific section of code is just to make the player walk around
I never got real answer for this. I open this new empty project (total blank but with one GameObject) I ended up getting 2500FPS, alright? Makes sense. The mom
I am working on a game and i have a script to save the stats for characters. The same script is used for hero and for the enemies. There are actually 2 scripts
I am in the process of building a sub-part of a native application, namely a Unity application that runs as a child of a different application written in a comp
In my flutter app , admob ads are already showing , I want to show unity ads via admob mediation. How to setup unity ads in flutter app via admob mediation?