Iam making a placement system using tilemaps, its almost done but have a small problem. Placement System As you can see the tower never be on middle of tiles, i
I started getting 403 errors when initializing remote config in my application. Everything was working fine until a while ago. I connected google play services
I have procedurally generated Islands with lakes, its basically a 3D mesh that has points above the water line and points below it, any vertex/point below the w
I am making a game in which the character falls down on a slope and is constantly rotating clockwise at a fixed rotation. If it lands on it's feet it jumps. The
Recently I moved to using an M1 Mac Mini as a build machine for Unity IOS projects through Xcode. Often I would use the Unity option to 'Build and Run' which wo
I want to make it so that the gyroscope will only change the x and y-axes of an object. There is code for one axis and for three axes (mostly used), but I could
I have a project in Unity which was built with version 2019.4.13f1. I opened it with version 2021.2.16f1 and since then when I try to build the project in an ap
I'm trying to implement a unity FPS Rigid body movement controller into my Unity 3d project. However I cannot seem to add drag to my player. I've been trying to
Intellisense has stopped working for me and whenever I run VSCode this error comes up in the OmniSharp Log. [warn]: OmniSharp.MSBuild.ProjectManager Fai
I need to inspect memory content for a Unity project while debugging it. No matter what I try, such as Use managed compatibility mode, the Memory window despera
Generally, when I want to debug, I just need to set breakpoint, run debug in VSCode and then get in Play Mode in Unity3D, if it captures any break point, the Un
So I'm trying to implement unity ads into my game, but it throws the error Assets/Scripts/UnityAds.cs(23,28): error CS0117: 'Advertisement' does not contain a d
I have 2 scripts on my camera, one for following the player ( FollowTarget.cs ), and one which is supposed to, over time, Slerp the camera's transform position
I've spent days on this, so I'm writing this for anyone who comes across it. Problem: I created a spectator camera in a multiplayer game, which is a Cinemachine
For example, I have a GameObject A with the following script public class A: MonoBehaviour { private void Update() { Debug.Log("Log something");
Whenever I create a new project, I can't seem to open it. It displays "My Project could not be opened. Please check the Logs". Whenever I try to open the Unity
I have encountered a critical issue that Unity Editor freezes. I've spent many hours debugging step by step of my codes but still can't find where the problem i
I am trying to connect NodeMCU with unity for my university project. My nodemcu receives data (tested with a UDP test tool application). I will leave the code b
I have a problem after switching from Unity integrated XR to Open XR when using Holoremoting. The Unity Editor FOV 29 deg, although the Hololens 2 FOV is 54 deg
i have a wave spawner script from a video i saw, since I'm fairly new to this still and its just more so a learning experience than anything really, but when sp