So, basically I am trying to use URP for my project right now. However, i just noticed that the Scene View quality is rendering worse than Game View. I tryied t
So all i'm looking for is simple. I want the UI elements such as Buttons/Logo/..etc to be in front any particle effects in the Canvas. In the answer Here som
I've created a parent class that I expect to have all functions related to testing if the GameObject is grounded, in water, on air, etc... given that this funct
I am creating a game in unity where the player can drag one object (a card) over another (an enemy). If they drag the card over the enemy I want to run some cod
I'm try to make Basketball hoops, I can throw ball one time, I reset game but I can not throw ball again , I don't like to reset scene. GameController is a empt
I'm trying to give the user the possibility to post a screenshot of his game on facebook with the dowload link of the game. I've looked a bit and it seemed it w
How can I do if cube1 collision cube2, cube1 material = yesil ? I'm new in Unity and English speaking sorry about that :)
Hello guys my Player is walking on the Stone and through the Stone. The Player called Champ has a Box Collider and the Stone has a Mesh Collider. Also the Playe
I almost want a jarring animation, such that it shakes back and forth rapidly for a second, and then slows back down, easing back into its normal position. Ther
I'm trying to separate a Hebrew word into letters in C#, but ToCharArray() separates the diacritics as if they're separate letters (which they're not). I'm fine
I would like to open Unity Android application from the setting panel within the custom canvas view. Can I get a code snippet to bring it within canvas view rat
Question update I'm trying to use a C# script in Unity to call a python program. After following these two links: How do I run a Python script from C#? Proc
Currently working on a mobile game where i need to move the character with a virtual joystick ,i used a code from a tutorial i saw on the internet, the problem
I'm getting some weird effect on my terrain on iOS devices. In editor, it looks fine; on device it shows the light like the image below. The textures on the ter
So I learned that you can use a function called OnCollisionEnter to do different things on gameObjects collisions. I tried something simple : using UnityEngine
I was following a tutorial about the basics of making games in Unity. Link to person :https://www.tiktok.com/@individualkex. I came across an issue, when I put
I have a Task that should execute asynchronously that is executing synchronously. I'm not entirely sure why it's happening, and it seems to follow the example f
I have tested one user on Windows and the other on Android Device. I went away from my computer for making sure that my Laptop does not receive any audio. When
I am using Universal Render Pipeline, I built a shader which apparently works good. here is the image showing the result, please note that I am in the scene tab
Before I explain my situation, it's important that I mention I'm using an older version of Unity, 2017.42f2 (for PSVITA support). for this reason, I'm also usin