The first frame takes forever to render, and I've narrowed it down to my second call to glDrawElements(). How weird. Here's the relevant code, obnoxious logging
etcdctl
android-testing
css-float
option
safaridriver
default-package
opencvsharp
yakuake
haneke
programmatically-created
ggtitle
anime.js
flash-player-11
square-connect
gnucobol
spring-batch-stream
urhosharp
react-native-swiper
comlink
clickup-api
angular-ui
localsystem
class-attributes
intentservice
terraform-cloud
rich
styleddocument
twilio-cli
web-extension
plurk-api