The first frame takes forever to render, and I've narrowed it down to my second call to glDrawElements(). How weird. Here's the relevant code, obnoxious logging
incompatibletypeerror
parallel.invoke
google-cloud-intellij
palantir-foundry-api
katalon-recorder
tensorflow-serving
kafka-rest
sigbus
winapi
fetch
duplicate-removal
pipes-filters
multiline
extjs
android-notification-action
onkeyup
authlogic
ispeech
react-native-linking
grav
html5-formvalidation
influxdb-python
zendesk-api
networkimageview
unlink
autosave
gcloud-compute
qt
beta
umbraco