Category "xcode"

Adding XCFramework to framework project gives error: Include of non-modular header inside framework module

We’ve been successfully using the ACRCloud iOS SDK in our iOS app. You simply download it, add their XCFramework to your project, and add the following to

New React Native project with old version of react native

I am trying to create a new react native project which should utilize an older version of react-native. The result I would like would be to do something like:

Build phase in Xcode 13.3 started failing

I have a build phase that calls some python scripts. This has been working fine for well over 2 years, but after recently updating to Xcode 13.3 it now fails.

Xcode Source Control - Push local changes stuck on Loading

I keep getting this problem with Xcode source control. If I checkout a previous branch and then switch back to my latest branch, sometimes I can no longer push

Encountered an error communicating with IBAgent-iOS. Failed to boot device iPhone Xs

I am getting an Error on the top of my interface builder in Xcode 10.3 and while clicking on report bug and checking the log.txt file I found out that fails to

Is there any way to load the GLTF file which is compressed by Draco?

I am looking for a way how to load the draco compressed .gltf on iOS. I am using GLTFSceneKit to render the gltf file which is exported by Blender. But if I com

Add a xib file to a Swift Package

I want to start using modular code with the new Swift Package Manager integration with Xcode 11. The problem is that I can't seem to add any kind of UI files t

Archive in Xcode appears under Other Items

I am trying to submit an App to iTunes Connect using the Archive option. Building for a Generic iOS Device it usually shows up under iOS Apps in the Organizer.

`xcodebuild` for scheme and target options

why xcodebuild building the same application differently for scheme and target options? xcodebuild -target uConnect build Above commands builds with Release c

Could not find module for target 'x86_64-apple-ios-simulator'

I have my custom framework and it works properly in XCode 10. I rebuild it in XCode 11 beta 3, then integrated into the app, and get the following error: Could

Xcode Preview Resume Button Shortcut

Is there a keyboard-shortcut to click the resume button in the canvas on Xcode Previews, instead of clicking it every time?

SceneKit : how to get distance between two SCNNode ? (ObjC and Swift)

I wonder how to get distance between two SCNNode (ObjC and Swift) Thanks

Getting the result of input from one view to another SwiftUI [closed]

I have this view: struct CreateBoardView: View { @State public var BoardName: String = "" var body: some View { ZStack {

Setting up Facebook SDK for post processing leads to error messages in console

I have no clear effects from this, but am in the final phases of a project and am trying to heed any warnings. I receive 3 warning logs from FB each time I laun

tool 'xcodebuild' requires Xcode, but active developer directory '/Library/Developer/CommandLineTools' is a command line tools instance

This is very much a duplicate of xcode-select active developer directory error except none of those solutions worked for me. $ sudo xcode-select --reset $ sudo

SwiftUI's keyboardShortcut is not working if Button has a buttonStyle

My code: Button(action: { AudioServicesPlaySystemSound(1026) isActive.toggle() }){

How would I program the interface from the shortcuts gallery?

I'd really like to program an interface similar to the shortcuts gallery as shown below: (source: i.ibb.co) So I'm thinking this would be a table view with cust

Executable Not Found. xxx.app is not a valid path to an executable file

Details Executable Not Found Domain: DVTMachOErrorDomain Code: 5 Recovery Suggestion: /Users/riber/Library/Developer/Xcode/DerivedData/digitalCurrency-hiyiyrokj

Intel c++ compiler in Xcode [duplicate]

I'm trying to use Intel c++ compiler for my Xcode project. After installation, following the tutorial from Intel, there's an Intel c++ compile

Error occurs in jenkins build of unity

Machine:Mac UnityVer:4.6.2 error of the following will appear when you have made a jenkins build of unity. ----- Total AssetImport time: 6.818127s, AssetImpor