I am getting an Error on the top of my interface builder in Xcode 10.3 and while clicking on report bug and checking the log.txt file I found out that fails to
I am looking for a way how to load the draco compressed .gltf on iOS. I am using GLTFSceneKit to render the gltf file which is exported by Blender. But if I com
I want to start using modular code with the new Swift Package Manager integration with Xcode 11. The problem is that I can't seem to add any kind of UI files t
I am trying to submit an App to iTunes Connect using the Archive option. Building for a Generic iOS Device it usually shows up under iOS Apps in the Organizer.
why xcodebuild building the same application differently for scheme and target options? xcodebuild -target uConnect build Above commands builds with Release c
I have my custom framework and it works properly in XCode 10. I rebuild it in XCode 11 beta 3, then integrated into the app, and get the following error: Could
Is there a keyboard-shortcut to click the resume button in the canvas on Xcode Previews, instead of clicking it every time?
I wonder how to get distance between two SCNNode (ObjC and Swift) Thanks
I have this view: struct CreateBoardView: View { @State public var BoardName: String = "" var body: some View { ZStack {
I have no clear effects from this, but am in the final phases of a project and am trying to heed any warnings. I receive 3 warning logs from FB each time I laun
This is very much a duplicate of xcode-select active developer directory error except none of those solutions worked for me. $ sudo xcode-select --reset $ sudo
My code: Button(action: { AudioServicesPlaySystemSound(1026) isActive.toggle() }){
I'd really like to program an interface similar to the shortcuts gallery as shown below: (source: i.ibb.co) So I'm thinking this would be a table view with cust
Details Executable Not Found Domain: DVTMachOErrorDomain Code: 5 Recovery Suggestion: /Users/riber/Library/Developer/Xcode/DerivedData/digitalCurrency-hiyiyrokj
I'm trying to use Intel c++ compiler for my Xcode project. After installation, following the tutorial from Intel, there's an Intel c++ compile
Machine:Mac UnityVer:4.6.2 error of the following will appear when you have made a jenkins build of unity. ----- Total AssetImport time: 6.818127s, AssetImpor
I'm installing Crashlytics for my iOS app. I downloaded it via their site link, and went through all the steps for integrating the frameworks, adding the run sc
Desired Capabilities : "platformName": "ios", "appium:platformVersion": "15.4", "appium:deviceName": "iPhone 8", "appium:automationName": "XCUITest", "appium:ap
I am facing the problem in my ios project. symbols not found for architecture x86_64 in Xcode clang: error: linker command failed with exit code 1 (use -v to se
Our iOS automation tests on simulator have gone through disaster since upgrading to Xcode6. We can observe view switching slowing down, UIAutomation felt it too