'Google Sceneform – Is it deprecated? Any replacement? [closed]
I use in my ARCore project Sceneform. It seems that this project is now mentioned as Archived by Google. More info we can find here or on this page.
I don't understand if Google really abandoned this SDK, or if it is - or will be - directly integrated in ARCore SDK?
Thanks for any information concerning the future of this SDK and a potential replacements.
Solution 1:[1]
Edited 2022:
Sceneform maintained and successor:
- Sceneform - Java Continuation : SceneView/sceneform-android
- SceneView - Kotlin Successor : SceneView/sceneview-android
Differences with Google Sceneform (1.15.0, 1.16.0, 1.17.0 and 1.17.1)
- No plugin needed: Use gltf and glb 3D models files directly from assets, res/raw, local file or http/https url instead of sfa, sfb, fbx, obj,...
- Latest versions of ARCore SDK and Google Filament
- Latest gradle dependencies including AndroidX, LifecycleScope/Coroutines (SceneView only),...
- Available as
mavenCentral()
dependency - Augmented Images supported
- Augmented Faces supported
glb
orgltf
for 3D models (animations supported)hdr
orktx
for Environement (IndirectLight + Skybox)- 3D only usage supported and single dependency without ARCore (SceneView only)
- VideoNode for MediaPlayer (mp4, avi,...) Video 3D Node
- Horizontal/Vertical Plane Placement
- Depth occlusion and placement (SceneView only)
- InstantPlacement (SceneView only)
- HdrLightEstimation with adjustements between more Spectacular or Realistic
- Simple Model Viewer for basic usage, with only ArSceneView parameters
- Less OpenGL knowlege needed
Solution 2:[2]
Updated: May 12, 2022.
About Sceneform replacement on Google IO '21
Let's listen to what Fred Sauer (Developer Advocate at Google on the ARCore team) told us about replacements of Sceneform. Here's a link to video called AMA : ARCore (time 06:25).
Sceneform fork (Unofficial Sceneform 1.21)
This is the continuation of the archived Sceneform.
About last official versions
There are three official versions to choose from:
- Sceneform 1.17.1
- Sceneform 1.16
- Sceneform 1.15
Several months ago Google recommended not to use the latest version Sceneform 1.17
due to Maven artifacts (now it might work normally but it's still a question). Sceneform 1.16
isn't available via Android Studio plugins' menu because, as you said, its status is Archived
(I should say Abandoned
). Release 1.16
supports glTF
/glTB
formats, instead of SFA
and SFB
assets. And Sceneform 1.16
went open-source. Hence you can download it from GitHub. The only thing I don't understand why Google released Sceneform 1.17
if Sceneform 1.16
was archived?!
So there are two 100%-working versions at the moment – Sceneform 1.16
and Sceneform 1.15
.
Sceneform 1.16 installation
For downloading
Sceneform 1.16
forARCore Android
use this link on GitHub.Use these thorough instructions to include and build the
Sceneform 1.16
SDK with your app.
Google discontinued Sceneform
Google didn't prepare a release of a new official 3D rendering engine (even using Filament as a base). Original ARCore team fell apart, that's why new ARCore features are implemented so slow.
Solution 3:[3]
It's a sad story, I like Sceneform and for me it will not be easy to simple replace it. Because of that I forked it and updated the lib to androidx and filament 1.7. https://github.com/RGregat/sceneform-android-sdk. What is not working is the new Depth API introduced in ARCore 1.18. I'm not sure how difficult it is to implement it into Sceneform, because it depends on the Fragment Shader.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
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Solution 1 | |
Solution 2 | |
Solution 3 | Sceada |