Category "augmented-reality"

Im new in the development of AR, Can you integrate Augmented Reality into Machine Learning/Image Processing into a single mobile application

Im new in the development of AR and I want to develop an Augmented Reality Application integrated with Image Processing/ Machine Learning Features I already dev

RealityKit – Difference between loading model using `.rcproject` vs `.usdz`

I'm building a simple app that adds a hat on top of the user's face. I've seen examples of 2 different approaches: Adding the object as a scene to Experience.rc

ARKit on different iPhones

I've been looking for an answer to whether ARKit, specifically ARSCNView, shows the same screen/view/scene size on all devices. I only have an iPhone XS so I am

ARFaceTrackingConfiguration – Depth map not aligned

I'm working currently of getting depth map from an ARFaceTrackingConfiguration but I have some trouble with this, because it's like the depth map drift a bit fr

Why 3d object added to scene view scene moves along with camera?

I have added 3d object to scene view scene which is in dae format. But its moving along with camera. How to fix it to a particular position. Same code works wit

How to programmatically export 3D mesh as USDZ using ModelIO?

Is it possible to programmatically export 3D mesh as .usdz file format using ModelIO and MetalKit frameworks? Here's a code: import ARKit import RealityKit impo

Is it possible to access multiple cameras from ARFrame?

I have an ARSession using a ARWorldTrackingConfiguration as part of its configuration. I've also enabled face tracking via: configuration.userFaceTrackingEnable

How to delay in c++?

I am working on a rehabilitation application that relies on four ARuco markers,i need to draw on the four markers in the exercise sequence i.e. the object appea

RealityKit Collaborative Session Debugging

I want to make AR Apps with RealityKit Collaborative Session. It seems needed to use multiple device, not simulator for me. I have an actual device only one. Ca

Adding a light to Sceneform node has no effect

I'm following the google developers guide on adding Light to a Node in SceneView: https://developers.google.com/sceneform/develop/build-scene Light spotLightYel

Using sceneform dependency in android studio module

I'm trying to use sceneform dependencies in android studio module. But it says an error: Sceneform may only be applied to Android projects Though, using

Get Unity compass true north heading

I'm currently trying to implement a location-based AR app for Android using Unity C# and ARCore. I have managed to implement an algorithm which gets latitude/lo

How can I host a AR/javascript website on XAMPP/AMPPS?

this could be an obvious question/answer but I am trying to host this AR-based example model website on my local XAMPP host but it keeps appearing with a white

How do I make an entity a physics entity in RealityKit?

I am not able to figure out how to make the "ball" entity a physics entity/body and apply a force to it. // I'm using UIKit for the user interface and RealityK

ARCore – Raw Depth Data from rear Android depth camera

I can't figure out how can I get raw depth data from my Xiaomi Redmi Note 8 Pro with rear ToF depth sensor. I've tried: Camera2Format from android samples. No

Unable to locate sdkmanager.bat. Did you run Android Studio and install cmdline-tools after installing?

i was trying to make use of unreal engine 4 template for AR but i got this error. This step kinda connect android studio with unreal but i just don't work.

Is there any way to load FBX file using ARKit?

In my project I am projecting 3d files using ARKit. I am able to project .dae and .obj format models. Is there anyway I could load .fbx files?

Arrange SCNNodes in Circle

I'm creating multiple nodes automatically and I want to arrange them around me, because at the moment I'm just increasing of 0.1 the current X location. capsu

Android: Unable to detect vertical plane

I am trying to detect a vertical plane like wall to add image view on a vertical plane. But did not find the vertical plane. As per the default config for a ses

ARKit/RealityKit – People Occlusion config not working

For some reason I can't get people occlusion to work, even though I looked at someone's question on Stackoverflow. Here is my code: //Load ARView let arView =