I'm starting with AR.js and having plenty of issues, so I tried re-starting again with the basics. I do want to put a gltf file on top of a custom marker I went
Im using ar.js with aframe to load multiple objects into an a-scene but instead of seeing the objects where they are supposed to be (according to map coord/latl
Im new in the development of AR and I want to develop an Augmented Reality Application integrated with Image Processing/ Machine Learning Features I already dev
I'm building a simple app that adds a hat on top of the user's face. I've seen examples of 2 different approaches: Adding the object as a scene to Experience.rc
I've been looking for an answer to whether ARKit, specifically ARSCNView, shows the same screen/view/scene size on all devices. I only have an iPhone XS so I am
I'm working currently of getting depth map from an ARFaceTrackingConfiguration but I have some trouble with this, because it's like the depth map drift a bit fr
I have added 3d object to scene view scene which is in dae format. But its moving along with camera. How to fix it to a particular position. Same code works wit
Is it possible to programmatically export 3D mesh as .usdz file format using ModelIO and MetalKit frameworks? Here's a code: import ARKit import RealityKit impo
I have an ARSession using a ARWorldTrackingConfiguration as part of its configuration. I've also enabled face tracking via: configuration.userFaceTrackingEnable
I am working on a rehabilitation application that relies on four ARuco markers,i need to draw on the four markers in the exercise sequence i.e. the object appea
I want to make AR Apps with RealityKit Collaborative Session. It seems needed to use multiple device, not simulator for me. I have an actual device only one. Ca
I'm following the google developers guide on adding Light to a Node in SceneView: https://developers.google.com/sceneform/develop/build-scene Light spotLightYel
I'm trying to use sceneform dependencies in android studio module. But it says an error: Sceneform may only be applied to Android projects Though, using
I'm currently trying to implement a location-based AR app for Android using Unity C# and ARCore. I have managed to implement an algorithm which gets latitude/lo
this could be an obvious question/answer but I am trying to host this AR-based example model website on my local XAMPP host but it keeps appearing with a white
I am not able to figure out how to make the "ball" entity a physics entity/body and apply a force to it. // I'm using UIKit for the user interface and RealityK
I can't figure out how can I get raw depth data from my Xiaomi Redmi Note 8 Pro with rear ToF depth sensor. I've tried: Camera2Format from android samples. No
i was trying to make use of unreal engine 4 template for AR but i got this error. This step kinda connect android studio with unreal but i just don't work.
In my project I am projecting 3d files using ARKit. I am able to project .dae and .obj format models. Is there anyway I could load .fbx files?
I'm creating multiple nodes automatically and I want to arrange them around me, because at the moment I'm just increasing of 0.1 the current X location. capsu