'How can I check if a Flutter application is running in debug?
I'm looking for a way to execute code in Flutter when the app is in Debug mode. Is that possible in Flutter? I can't seem to find it anywhere in the documentation.
Something like this
If(app.inDebugMode) {
print("Print only in debug mode");
}
How can I check if the Flutter application is running in debug or release mode?
Solution 1:[1]
While this works, using constants kReleaseMode
or kDebugMode
is preferable. See Rémi's answer below for a full explanation, which should probably be the accepted question.
The easiest way is to use assert as it only runs in debug mode.
Here's an example from Flutter's Navigator source code:
assert(() {
if (navigator == null && !nullOk) {
throw new FlutterError(
'Navigator operation requested with a context that does not include a Navigator.\n'
'The context used to push or pop routes from the Navigator must be that of a '
'widget that is a descendant of a Navigator widget.'
);
}
return true;
}());
Note in particular the ()
at the end of the call - assert can only operate on a Boolean, so just passing in a function doesn't work.
Solution 2:[2]
In later versions, you can use kDebugMode
:
if (kDebugMode)
doSomething();
While asserts can technically be used to manually create an "is debug mode" variable, you should avoid that.
Instead, use the constant kReleaseMode
from package:flutter/foundation.dart
The difference is all about tree shaking.
Tree shaking (aka the compiler removing unused code) depends on variables being constants.
The issue is, with asserts our isInReleaseMode
boolean is not a constant. So when shipping our app, both the dev and release code are included.
On the other hand, kReleaseMode
is a constant. Therefore the compiler is correctly able to remove unused code, and we can safely do:
if (kReleaseMode) {
} else {
// Will be tree-shaked on release builds.
}
Solution 3:[3]
Here is a simple solution to this:
import 'package:flutter/foundation.dart';
Then you can use kReleaseMode
like
if(kReleaseMode){ // Is Release Mode??
print('release mode');
} else {
print('debug mode');
}
Solution 4:[4]
Please use Remi's answer with kReleaseMode
and kDebugMode
or Dart compilation won't be able to tree-shake your code.
This little snippet should do what you need:
bool get isInDebugMode {
bool inDebugMode = false;
assert(inDebugMode = true);
return inDebugMode;
}
If not, you can configure your IDE to launch a different main.dart
in debug mode where you can set a Boolean.
Solution 5:[5]
kDebugMode
You can now use the kDebugMode
constant.
if (kDebugMode) {
// Code here will only be included in debug mode.
// As kDebugMode is a constant, the tree shaker
// will remove the code entirely from compiled code.
} else {
}
This is preferable over !kReleaseMode
as it also checks for profile mode, i.e., kDebugMode
means not in release mode and not in profile mode.
kReleaseMode
If you just want to check for release mode and not for profile mode, you can use kReleaseMode
instead:
if (kReleaseMode) {
// Code here will only be run in release mode.
// As kReleaseMode is a constant, the tree shaker
// will remove the code entirely from other builds.
} else {
}
kProfileMode
If you just want to check for profile mode and not for release mode, you can use kProfileMode
instead:
if (kProfileMode) {
// Code here will only be run in release mode.
// As kProfileMode is a constant, the tree shaker
// will remove the code entirely from other builds.
} else {
}
Solution 6:[6]
Not to be picky, but the foundation package includes a kDebugMode
constant.
So:
import 'package:flutter/foundation.dart' as Foundation;
if(Foundation.kDebugMode) {
print("App in debug mode");
}
Solution 7:[7]
I believe the latest way to do this is:
const bool prod = const bool.fromEnvironment('dart.vm.product');
Solution 8:[8]
These are the two steps to find out in which mode the application runs in:
Add the following imports for getting
import 'package:flutter/foundation.dart' as Foundation;
And
kReleaseMode
check which mode the application is runningif(Foundation.kReleaseMode){ print('App release mode'); } else { print('App debug mode'); }
Solution 9:[9]
Make a file named constants.dart. Add these variables in it:
const bool kReleaseMode = bool.fromEnvironment('dart.vm.product');
const bool kProfileMode = bool.fromEnvironment('dart.vm.profile');
const bool kDebugMode = !kReleaseMode && !kProfileMode;
printk(String string) {
if (kDebugMode) {
// ignore: avoid_print
print(string);
}
}
Then import this constant file in any other file and use it like this:
import 'package:package_name/constants.dart';
if(kDebugMode){
//Debug code
}else{
//Non-Debug code
}
printk("Debug Log");
Solution 10:[10]
I've created this useful class, based on other answers and inspired on Android usage. If anything changes on "Foundation" package, it would not be necessary to change the entire application, it would be necessary to change only this class.
import 'package:flutter/foundation.dart' as Foundation;
abstract class Build {
static const bool isDebugMode = Foundation.kDebugMode;
static const bool isReleaseMode = Foundation.kReleaseMode;
static const bool isWeb = Foundation.kIsWeb;
static const bool isProfileMode = Foundation.kProfileMode;
}
Solution 11:[11]
Extracted from Dart Documentation:
When exactly do assertions work? That depends on the tools and framework you’re using:
- Flutter enables assertions in debug mode.
- Development-only tools such as dartdevc typically enable assertions by default.
- Some tools, such as dart and dart2js, support assertions through a command-line flag: --enable-asserts.
In production code, assertions are ignored, and the arguments to assert aren’t evaluated.
Sources
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Source: Stack Overflow