'How do I get to tap on a CustomPaint path in Flutter using GestureDetect?
I'm very new to flutter and am trying to figure out how to get a gesture detected on a CustomPaint path. I can click on a host of other things but not on paths for some reason... How do I get this to work? My code thus far is below.
import 'package:flutter/material.dart';
void main() => runApp(MbiraShapes());
class MbiraShapes extends StatefulWidget {
@override
_MbiraShapesState createState() => _MbiraShapesState();
}
class _MbiraShapesState extends State<MbiraShapes>{
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Mbira Shapes',
home: PathExample());
}
}
class PathExample extends StatelessWidget {
@override
Widget build(BuildContext context) {
return CustomPaint(
painter: KeyPathPainter(),
);
}
}
class KeyPathPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
Paint lineDrawer = Paint()
..color = Colors.blue
..strokeWidth = 8.0;
Path path = Path()
// Moves to starting point
..moveTo(50, 50)
//draw lines passing through xc, yc to end at x,y
..quadraticBezierTo(77, 370, 50, 750)
..quadraticBezierTo(100, 775, 150, 750)
..quadraticBezierTo(110, 440, 75, 50);
//close shape from last point
path.close();
canvas.drawPath(path, lineDrawer);
Path path2 = Path()
// Moves to starting point
..moveTo(250, 50)
//draw lines passing through xc, yc to end at x,y
..quadraticBezierTo(280, 350, 270, 675)
..quadraticBezierTo(290, 750, 350, 750)
..quadraticBezierTo(365, 710, 345, 600)
..quadraticBezierTo(320, 450, 270, 50);
//close shape from last point
path2.close();
canvas.drawPath(path2, lineDrawer);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
I tried the snippet below with GestureDetector but it does not work. I tried a Listener but get no response for onPointerDown, only for onPointerMove, but I need a tap action, not a move action.
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("widget.title)"),
),
body: Center(
child: GestureDetector(
child: CustomPaint(
painter: KeyPathPainter(),
child: Container()),
onTap: () {
print("tapped the key");
},
),
),
);
}
I just want to tap a key and get a response, it will be a sound in the end but for now, I'm just trying to figure out how to get the onTap to work.
Solution 1:[1]
You have to override the hitTest()
method of your KeyPathPainter
class:
@override
bool hitTest(Offset position) {
// _path - is the same one we built in paint() method;
return _path.contains(position);
}
That will allow GestureDetector
to detect taps inside the path instead of the entire CustomPaint
container. Though the _path
must be closed since there's no way—at least that I know of—to test hits on curves.
Solution 2:[2]
Wrapping your paint with a gesture detector should do the work.
GestureDetector(
onTapDown: (details) {
print("${details.globalPosition.dx}");
print("${details.globalPosition.dy}");
},
),
Solution 3:[3]
I came to this from googling an issue I had. My issue was I was just wrapping the Painter in a gesture detector like:
GestureDetector(
child: CustomPaint(
painter: CustomPainter(),
),
onTapDown: _handleTapDown,
);
Where the solution was I needed to have a Container
with a color, wrapping the Custom Painter, like so:
return GestureDetector(
child: Container(
width: 300,
height: 300,
color: Colors.white,
child: CustomPaint(
painter: CustomPainter(),
),
),
onTapDown: _handleTapDown,
);
Solution 4:[4]
You should have a child of CustomPaint
@override
Widget build(BuildContext context) {
return CustomPaint(
painter: YourAwesomePainter(),
child: Container(), // this line will solve the tap problem
);
}
Solution 5:[5]
You need to put GestureDetector
as a child of CustomPainter
. In your case :
class PathExample extends StatelessWidget {
@override
Widget build(BuildContext context) {
return CustomPaint(
painter: KeyPathPainter(),
// Add 5 following lines
child: GestureDetector(
onTap: () {
// Handle your tap here
},
),
);
}
}
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | Jeremy Caney |
Solution 2 | Sergio Bernal |
Solution 3 | |
Solution 4 | |
Solution 5 | Mathieu |