'How to compile HLSL Shaders during build with Cmake?

I'm working on a d3d application and i would like to compile my .hlsl shaders during to build using cmake. I have no idea where to start.

this is my current CMakeLists.txt

cmake_minimum_required(VERSION 3.20)
project(Direct3DTut)

set(CMAKE_CXX_STANDARD 17)

add_executable(${PROJECT_NAME} WIN32
                WinMain.cpp Window.cpp MessageHandler.cpp Graphics.cpp
                Keyboard.cpp Mouse.cpp
                Utils.cpp)

set(LIBS d3d11 D3DCompiler)
target_link_libraries(${PROJECT_NAME} ${LIBS})


Solution 1:[1]

I use this pattern for CMake shaders that works with both Ninja and the MSVC generators.

# Build HLSL shaders
add_custom_target(shaders)

set(HLSL_SHADER_FILES VertexShader.hlsl PixelShader.hlsl)

set_source_files_properties(VertexShader.hlsl PROPERTIES ShaderType "vs")
set_source_files_properties(PixelShader.hlsl PROPERTIES ShaderType "ps")
set_source_files_properties(${HLSL_SHADER_FILES} PROPERTIES ShaderModel "4_0")

foreach(FILE ${HLSL_SHADER_FILES})
  get_filename_component(FILE_WE ${FILE} NAME_WE)
  get_source_file_property(shadertype ${FILE} ShaderType)
  get_source_file_property(shadermodel ${FILE} ShaderModel)
  add_custom_command(TARGET shaders
                     COMMAND fxc.exe /nologo /Emain /T${shadertype}_${shadermodel} $<IF:$<CONFIG:DEBUG>,/Od,/O1> /Zi /Fo ${CMAKE_BINARY_DIR}/${FILE_WE}.cso /Fd ${CMAKE_BINARY_DIR}/${FILE_WE}.pdb ${FILE}
                     MAIN_DEPENDENCY ${FILE}
                     COMMENT "HLSL ${FILE}"
                     WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
                     VERBATIM)
endforeach(FILE)

...

add_dependencies(${PROJECT_NAME} shaders)

I use this in my DirectX Tool Kit tutorials. You can also see the rest of the CMake on directx-vs-templates.

Sources

This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.

Source: Stack Overflow

Solution Source
Solution 1