'How to search for an element in a golang slice

I have a slice of structs.

type Config struct {
    Key string
    Value string
}

// I form a slice of the above struct
var myconfig []Config 

// unmarshal a response body into the above slice
if err := json.Unmarshal(respbody, &myconfig); err != nil {
    panic(err)
}

fmt.Println(config)

Here is the output of this:

[{key1 test} {web/key1 test2}]

How can I search this array to get the element where key="key1"?



Solution 1:[1]

Starting with Go 1.18 which adds generics support, there's a golang.org/x/exp/slices package which contains a generic "find" function named slices.IndexFunc():

func IndexFunc[E any](s []E, f func(E) bool) int

IndexFunc returns the first index i satisfying f(s[i]), or -1 if none do.

Using that:

idx := slices.IndexFunc(myconfig, func(c Config) bool { return c.Key == "key1" })

Try it on the Go Playground.

Prior to Go 1.18 and for a faster alternative, read on:

With a simple for loop:

for _, v := range myconfig {
    if v.Key == "key1" {
        // Found!
    }
}

Note that since element type of the slice is a struct (not a pointer), this may be inefficient if the struct type is "big" as the loop will copy each visited element into the loop variable.

It would be faster to use a range loop just on the index, this avoids copying the elements:

for i := range myconfig {
    if myconfig[i].Key == "key1" {
        // Found!
    }
}

Notes:

It depends on your case whether multiple configs may exist with the same key, but if not, you should break out of the loop if a match is found (to avoid searching for others).

for i := range myconfig {
    if myconfig[i].Key == "key1" {
        // Found!
        break
    }
}

Also if this is a frequent operation, you should consider building a map from it which you can simply index, e.g.

// Build a config map:
confMap := map[string]string{}
for _, v := range myconfig {
    confMap[v.Key] = v.Value
}

// And then to find values by key:
if v, ok := confMap["key1"]; ok {
    // Found
}

Solution 2:[2]

You can use sort.Slice() plus sort.Search()

type Person struct {
    Name string
}

func main() {
    crowd := []Person{{"Zoey"}, {"Anna"}, {"Benni"}, {"Chris"}}

    sort.Slice(crowd, func(i, j int) bool {
        return crowd[i].Name <= crowd[j].Name
    })

    needle := "Benni"
    idx := sort.Search(len(crowd), func(i int) bool {
        return string(crowd[i].Name) >= needle
    })

    if idx < len(crowd) && crowd[idx].Name == needle {
        fmt.Println("Found:", idx, crowd[idx])
    } else {
        fmt.Println("Found noting: ", idx)
    }
}

See: https://play.golang.org/p/47OPrjKb0g_c

Solution 3:[3]

You can save the struct into a map by matching the struct Key and Value components to their fictive key and value parts on the map:

mapConfig := map[string]string{}
for _, v := range myconfig {
   mapConfig[v.Key] = v.Value
}

Then using the golang comma ok idiom you can test for the key presence:

if v, ok := mapConfig["key1"]; ok {
    fmt.Printf("%s exists", v)
}   

Solution 4:[4]

There is no library function for that. You have to code by your own.

for _, value := range myconfig {
    if value.Key == "key1" {
        // logic
    }
}

Working code: https://play.golang.org/p/IJIhYWROP_

package main

import (
    "encoding/json"
    "fmt"
)

func main() {
    type Config struct {
        Key   string
        Value string
    }

    var respbody = []byte(`[
        {"Key":"Key1", "Value":"Value1"},
        {"Key":"Key2", "Value":"Value2"}
    ]`)

    var myconfig []Config

    err := json.Unmarshal(respbody, &myconfig)
    if err != nil {
        fmt.Println("error:", err)
    }

    fmt.Printf("%+v\n", myconfig)

    for _, v := range myconfig {
        if v.Key == "Key1" {
            fmt.Println("Value: ", v.Value)
        }
    }

}

Solution 5:[5]

As other guys commented before you can write your own procedure with anonymous function to solve this issue.

I used two ways to solve it:

func Find(slice interface{}, f func(value interface{}) bool) int {
    s := reflect.ValueOf(slice)
    if s.Kind() == reflect.Slice {
        for index := 0; index < s.Len(); index++ {
            if f(s.Index(index).Interface()) {
                return index
            }
        }
    }
    return -1
}

Uses example:

type UserInfo struct {
    UserId          int
}

func main() {
    var (
        destinationList []UserInfo
        userId      int = 123
    )
    
    destinationList = append(destinationList, UserInfo { 
        UserId          : 23,
    }) 
    destinationList = append(destinationList, UserInfo { 
        UserId          : 12,
    }) 
    
    idx := Find(destinationList, func(value interface{}) bool {
        return value.(UserInfo).UserId == userId
    })
    
    if idx < 0 {
        fmt.Println("not found")
    } else {
        fmt.Println(idx)    
    }
}

Second method with less computational cost:

func Search(length int, f func(index int) bool) int {
    for index := 0; index < length; index++ {
        if f(index) {
            return index
        }
    }
    return -1
}

Uses example:

type UserInfo struct {
    UserId          int
}

func main() {
    var (
        destinationList []UserInfo
        userId      int = 123
    )
    
    destinationList = append(destinationList, UserInfo { 
        UserId          : 23,
    }) 
    destinationList = append(destinationList, UserInfo { 
        UserId          : 123,
    }) 
    
    idx := Search(len(destinationList), func(index int) bool {
        return destinationList[index].UserId == userId
    })
    
    if  idx < 0 {
        fmt.Println("not found")
    } else {
        fmt.Println(idx)    
    }
}

Solution 6:[6]

Here is a simple function based on @Tarion's answer.

func findProgram (programs []Program, id uint) (Program, error) {
    sort.Slice(programs, func(i, j int) bool {
        return programs[i].ID <= programs[j].ID
    })

    idx := sort.Search(len(programs), func(i int) bool {
        return programs[i].ID >= id
    })

    if idx < len(programs) && programs[idx].ID == id {
        return programs[idx], nil
    } else {
        return Program{}, fmt.Errorf("program not found")
    }
}

Solution 7:[7]

If anyone is coming from Java or C# like me this is what I ended up doing:

type Person struct {
    Name string
    Age  int
}
// create slice of people
var people []Person = []Person{
    {"Tono", 33},
    {"Regina", 25},
    {"Bob", 40},
}

// find person where its Name equals to Bob <------------------
bob := FirstOrDefault(people, func(p *Person) bool { return p.Name == "Bob" })

if bob != nil {
    fmt.Printf("Found bob: %v \n", *bob)
} else {
    fmt.Println("could not find bob")
}

peopleOlderThan30 := Where(people, func(p *Person) bool { return p.Age > 30 })

fmt.Println("People older than 30 are:")
for _, element := range peopleOlderThan30 {
    fmt.Println(*element)
}

I was able to run that code with the help of these functions:

func FirstOrDefault[T any](slice []T, filter func(*T) bool) (element *T) {

    for i := 0; i < len(slice); i++ {
        if filter(&slice[i]) {
            return &slice[i]
        }
    }

    return nil
}

func Where[T any](slice []T, filter func(*T) bool) []*T {

    var ret []*T = make([]*T, 0)

    for i := 0; i < len(slice); i++ {
        if filter(&slice[i]) {
            ret = append(ret, &slice[i])
        }
    }

    return ret
}

Sources

This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.

Source: Stack Overflow

Solution Source
Solution 1
Solution 2
Solution 3 icza
Solution 4 xadeq
Solution 5 omotto
Solution 6 Nate Bunney
Solution 7 Tono Nam