'SwiftUI - 2 Handle Range Slider

Is there a way, using SwiftUI, to create a Slider with 2 handles?

I'm working on a project that that requires settings a low and high point for a random value to be created between, and sliders seem to fit that need perfectly. I currently have it implemented as 2 separate sliders, but it would much rather have it 1 slider with 2 handles.

I've been searching and I cannot find any examples of it in SwiftUI, but I did find a webpage example of what I'm looking to do here: https://jqueryui.com/slider/#range

Is this possible in iOS via SwiftUI?



Solution 1:[1]

I've created a custom slider for you. I hope that's enough for your needs. Let me know if there is anything else I can do.

enter image description here

Slider:

import SwiftUI
import Combine

//SliderValue to restrict double range: 0.0 to 1.0
@propertyWrapper
struct SliderValue {
    var value: Double
    
    init(wrappedValue: Double) {
        self.value = wrappedValue
    }
    
    var wrappedValue: Double {
        get { value }
        set { value = min(max(0.0, newValue), 1.0) }
    }
}

class SliderHandle: ObservableObject {
    
    //Slider Size
    let sliderWidth: CGFloat
    let sliderHeight: CGFloat
    
    //Slider Range
    let sliderValueStart: Double
    let sliderValueRange: Double
    
    //Slider Handle
    var diameter: CGFloat = 40
    var startLocation: CGPoint
    
    //Current Value
    @Published var currentPercentage: SliderValue
    
    //Slider Button Location
    @Published var onDrag: Bool
    @Published var currentLocation: CGPoint
        
    init(sliderWidth: CGFloat, sliderHeight: CGFloat, sliderValueStart: Double, sliderValueEnd: Double, startPercentage: SliderValue) {
        self.sliderWidth = sliderWidth
        self.sliderHeight = sliderHeight
        
        self.sliderValueStart = sliderValueStart
        self.sliderValueRange = sliderValueEnd - sliderValueStart
        
        let startLocation = CGPoint(x: (CGFloat(startPercentage.wrappedValue)/1.0)*sliderWidth, y: sliderHeight/2)
        
        self.startLocation = startLocation
        self.currentLocation = startLocation
        self.currentPercentage = startPercentage
        
        self.onDrag = false
    }
    
    lazy var sliderDragGesture: _EndedGesture<_ChangedGesture<DragGesture>>  = DragGesture()
        .onChanged { value in
            self.onDrag = true
            
            let dragLocation = value.location
            
            //Restrict possible drag area
            self.restrictSliderBtnLocation(dragLocation)
            
            //Get current value
            self.currentPercentage.wrappedValue = Double(self.currentLocation.x / self.sliderWidth)
            
        }.onEnded { _ in
            self.onDrag = false
        }
    
    private func restrictSliderBtnLocation(_ dragLocation: CGPoint) {
        //On Slider Width
        if dragLocation.x > CGPoint.zero.x && dragLocation.x < sliderWidth {
            calcSliderBtnLocation(dragLocation)
        }
    }
    
    private func calcSliderBtnLocation(_ dragLocation: CGPoint) {
        if dragLocation.y != sliderHeight/2 {
            currentLocation = CGPoint(x: dragLocation.x, y: sliderHeight/2)
        } else {
            currentLocation = dragLocation
        }
    }
    
    //Current Value
    var currentValue: Double {
        return sliderValueStart + currentPercentage.wrappedValue * sliderValueRange
    }
}

class CustomSlider: ObservableObject {
    
    //Slider Size
    final let width: CGFloat = 300
    final let lineWidth: CGFloat = 8
    
    //Slider value range from valueStart to valueEnd
    final let valueStart: Double
    final let valueEnd: Double
    
    //Slider Handle
    @Published var highHandle: SliderHandle
    @Published var lowHandle: SliderHandle
    
    //Handle start percentage (also for starting point)
    @SliderValue var highHandleStartPercentage = 1.0
    @SliderValue var lowHandleStartPercentage = 0.0

    final var anyCancellableHigh: AnyCancellable?
    final var anyCancellableLow: AnyCancellable?
    
    init(start: Double, end: Double) {
        valueStart = start
        valueEnd = end
        
        highHandle = SliderHandle(sliderWidth: width,
                                  sliderHeight: lineWidth,
                                  sliderValueStart: valueStart,
                                  sliderValueEnd: valueEnd,
                                  startPercentage: _highHandleStartPercentage
                                )
        
        lowHandle = SliderHandle(sliderWidth: width,
                                  sliderHeight: lineWidth,
                                  sliderValueStart: valueStart,
                                  sliderValueEnd: valueEnd,
                                  startPercentage: _lowHandleStartPercentage
                                )
        
        anyCancellableHigh = highHandle.objectWillChange.sink { _ in
            self.objectWillChange.send()
        }
        anyCancellableLow = lowHandle.objectWillChange.sink { _ in
            self.objectWillChange.send()
        }
    }
    
    //Percentages between high and low handle
    var percentagesBetween: String {
        return String(format: "%.2f", highHandle.currentPercentage.wrappedValue - lowHandle.currentPercentage.wrappedValue)
    }
    
    //Value between high and low handle
    var valueBetween: String {
        return String(format: "%.2f", highHandle.currentValue - lowHandle.currentValue)
    }
}

Slider implementation:

import SwiftUI

struct ContentView: View {
    @ObservedObject var slider = CustomSlider(start: 10, end: 100)
    
    var body: some View {
        VStack {
            Text("Value: " + slider.valueBetween)
            Text("Percentages: " + slider.percentagesBetween)
            
            Text("High Value: \(slider.highHandle.currentValue)")
            Text("Low Value: \(slider.lowHandle.currentValue)")
            
            //Slider
            SliderView(slider: slider)
        }
    }
}

struct SliderView: View {
    @ObservedObject var slider: CustomSlider
    
    var body: some View {
        RoundedRectangle(cornerRadius: slider.lineWidth)
            .fill(Color.gray.opacity(0.2))
            .frame(width: slider.width, height: slider.lineWidth)
            .overlay(
                ZStack {
                    //Path between both handles
                    SliderPathBetweenView(slider: slider)
                    
                    //Low Handle
                    SliderHandleView(handle: slider.lowHandle)
                        .highPriorityGesture(slider.lowHandle.sliderDragGesture)
                    
                    //High Handle
                    SliderHandleView(handle: slider.highHandle)
                        .highPriorityGesture(slider.highHandle.sliderDragGesture)
                }
            )
    }
}

struct SliderHandleView: View {
    @ObservedObject var handle: SliderHandle
    
    var body: some View {
        Circle()
            .frame(width: handle.diameter, height: handle.diameter)
            .foregroundColor(.white)
            .shadow(color: Color.black.opacity(0.15), radius: 8, x: 0, y: 0)
            .scaleEffect(handle.onDrag ? 1.3 : 1)
            .contentShape(Rectangle())
            .position(x: handle.currentLocation.x, y: handle.currentLocation.y)
    }
}

struct SliderPathBetweenView: View {
    @ObservedObject var slider: CustomSlider
    
    var body: some View {
        Path { path in
            path.move(to: slider.lowHandle.currentLocation)
            path.addLine(to: slider.highHandle.currentLocation)
        }
        .stroke(Color.green, lineWidth: slider.lineWidth)
    }
}

Solution 2:[2]

This range slider will work with any width provided.

  • It uses GeometryReader to get the slider width
  • The slider is bounded by the value range and the thumbs handle cannot cross each other

enter image description here

RangeSliderView Usage

@State var sliderPosition: ClosedRange<Float> = 3...8
RangedSliderView(value: $sliderPosition, bounds: 1...10)

RangeSlideView Implementation

struct RangedSliderView: View {
    let currentValue: Binding<ClosedRange<Float>>
    let sliderBounds: ClosedRange<Int>
    
    public init(value: Binding<ClosedRange<Float>>, bounds: ClosedRange<Int>) {
        self.currentValue = value
        self.sliderBounds = bounds
    }
    
    var body: some View {
        GeometryReader { geomentry in
            sliderView(sliderSize: geomentry.size)
        }
    }
    
        
    @ViewBuilder private func sliderView(sliderSize: CGSize) -> some View {
        let sliderViewYCenter = sliderSize.height / 2
        ZStack {
            RoundedRectangle(cornerRadius: 2)
                .fill(Color.nojaPrimary30)
                .frame(height: 4)
            ZStack {
                let sliderBoundDifference = sliderBounds.count
                let stepWidthInPixel = CGFloat(sliderSize.width) / CGFloat(sliderBoundDifference)
                
                // Calculate Left Thumb initial position
                let leftThumbLocation: CGFloat = currentValue.wrappedValue.lowerBound == Float(sliderBounds.lowerBound)
                    ? 0
                    : CGFloat(currentValue.wrappedValue.lowerBound - Float(sliderBounds.lowerBound)) * stepWidthInPixel
                
                // Calculate right thumb initial position
                let rightThumbLocation = CGFloat(currentValue.wrappedValue.upperBound) * stepWidthInPixel
                
                // Path between both handles
                lineBetweenThumbs(from: .init(x: leftThumbLocation, y: sliderViewYCenter), to: .init(x: rightThumbLocation, y: sliderViewYCenter))
                
                // Left Thumb Handle
                let leftThumbPoint = CGPoint(x: leftThumbLocation, y: sliderViewYCenter)
                thumbView(position: leftThumbPoint, value: Float(currentValue.wrappedValue.lowerBound))
                    .highPriorityGesture(DragGesture().onChanged { dragValue in
                        
                        let dragLocation = dragValue.location
                        let xThumbOffset = min(max(0, dragLocation.x), sliderSize.width)
                        
                        let newValue = Float(sliderBounds.lowerBound) + Float(xThumbOffset / stepWidthInPixel)
                        
                        // Stop the range thumbs from colliding each other
                        if newValue < currentValue.wrappedValue.upperBound {
                            currentValue.wrappedValue = newValue...currentValue.wrappedValue.upperBound
                        }
                    })
                
                // Right Thumb Handle
                thumbView(position: CGPoint(x: rightThumbLocation, y: sliderViewYCenter), value: currentValue.wrappedValue.upperBound)
                    .highPriorityGesture(DragGesture().onChanged { dragValue in
                        let dragLocation = dragValue.location
                        let xThumbOffset = min(max(CGFloat(leftThumbLocation), dragLocation.x), sliderSize.width)
                        
                        var newValue = Float(xThumbOffset / stepWidthInPixel) // convert back the value bound
                        newValue = min(newValue, Float(sliderBounds.upperBound))
                        
                        // Stop the range thumbs from colliding each other
                        if newValue > currentValue.wrappedValue.lowerBound {
                            currentValue.wrappedValue = currentValue.wrappedValue.lowerBound...newValue
                        }
                    })
            }
        }
    }
    
    @ViewBuilder func lineBetweenThumbs(from: CGPoint, to: CGPoint) -> some View {
        Path { path in
            path.move(to: from)
            path.addLine(to: to)
        }.stroke(Color.nojaPrimary, lineWidth: 4)
    }
    
    @ViewBuilder func thumbView(position: CGPoint, value: Float) -> some View {
        ZStack {
            Text(String(value))
                .font(.secondaryFont(weight: .semibold, size: 10))
                .offset(y: -20)
            Circle()
                .frame(width: 24, height: 24)
                .foregroundColor(.nojaPrimary)
                .shadow(color: Color.black.opacity(0.16), radius: 8, x: 0, y: 2)
                .contentShape(Rectangle())
        }
        .position(x: position.x, y: position.y)
    }
}

There are some improvements that can be added e.g adding a step property or also implementing the slider with a generic init to support Int, Float and other number types use ViewBuilder to build a custom label for the slider

Sources

This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.

Source: Stack Overflow

Solution Source
Solution 1
Solution 2