'SwiftUI: How to only run code when the user stops typing in a TextField?

so I'm trying to make a search bar that doesn't run the code that displays the results until the user stops typing for 2 seconds (AKA it should reset a sort of timer when the user enters a new character). I tried using .onChange() and an AsyncAfter DispatchQueue and it's not working (I think I understand why the current implementation isn't working, but I'm not sure I'm even attack this problem the right way)...

struct SearchBarView: View {
    @State var text: String = ""
    @State var justUpdatedSuggestions: Bool = false
    var body: some View {
        ZStack {
            TextField("Search", text: self.$text).onChange(of: self.text, perform: { newText in
                appState.justUpdatedSuggestions = true
                DispatchQueue.main.asyncAfter(deadline: .now() + 3, execute: {
                    appState.justUpdatedSuggestions = false
                })
                if justUpdatedSuggestions == false {
                    //update suggestions
                }
            })
        }
    }
}


Solution 1:[1]

The possible approach is to use debounce from Combine framework. To use that it is better to create separated view model with published property for search text.

Here is a demo. Prepared & tested with Xcode 12.4 / iOS 14.4.

import Combine

class SearchBarViewModel: ObservableObject {
    @Published var text: String = ""
}

struct SearchBarView: View {
    @StateObject private var vm = SearchBarViewModel()
    var body: some View {
        ZStack {
            TextField("Search", text: $vm.text)
                .onReceive(
                    vm.$text
                        .debounce(for: .seconds(2), scheduler: DispatchQueue.main)
                ) {
                    guard !$0.isEmpty else { return }
                    print(">> searching for: \($0)")
                }
        }
    }
}

backup

Solution 2:[2]

There are usually two most common techniques used when dealing with delaying search query calls: throttling or debouncing.


To implement these concepts in SwiftUI, you can use Combine frameworks throttle/debounce methods.

An example of that would look something like this:

import SwiftUI
import Combine

final class ViewModel: ObservableObject {
    private var disposeBag = Set<AnyCancellable>()

    @Published var text: String = ""

    init() {
        self.debounceTextChanges()
    }

    private func debounceTextChanges() {
        $text
            // 2 second debounce
            .debounce(for: 2, scheduler: RunLoop.main)

            // Called after 2 seconds when text stops updating (stoped typing)
            .sink {
                print("new text value: \($0)")
            }
            .store(in: &disposeBag)
    }
}

struct ContentView: View {
    @StateObject var viewModel = ViewModel()

    var body: some View {
        TextField("Search", text: $viewModel.text)
    }
}

You can read more about Combine and throttle/debounce in official documentation: throttle, debounce

Sources

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Source: Stack Overflow

Solution Source
Solution 1
Solution 2