'terrain lighting issue Unity
I'm getting some weird effect on my terrain on iOS devices. In editor, it looks fine; on device it shows the light like the image below. The textures on the terrain are using the built in standard. I have verified that the metallic property is set to 0. I have Tried changing the material, the probes, all are not fixing the issue. Looking to see if anyone has experienced a similar issue or have a lead; I can work on a test. Using unity 5.3.5p5
Solution 1:[1]
I couldnt open this image but to my understanding you have a problem with terrain material.There is a several ways to solve this problem
1-) Be sure click the "Static" box on inspector window.
2-) Increase "Pixel light count" from Edit > Project Settings > Quality in normal time that variable is be arranged to 4 but I prefer 8 or 10 test it.
3-)Be sure about lights.Look their lighting Mode Realtime,Mixed and Baked They should be same for great scenes
After this tips if you scene is still broken delete terrain material and create a new terrain material.Good luck
Solution 2:[2]
If it's fine in editor then it might be an issue with your builds. Might try checking your quality settings to see if there are some lighting or shadow settings turned down. Go to Edit->Project settings->Quality and make sure the settings you have under the quality level and quality settings look appropriate for you build target (ios).
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | Batuhan Tu?rul |
Solution 2 | Josh Clouse |