'Unity with azure speech sdk
When i am using the azure speech sdk on unity, when i test it on the computer it works fine, i can speak, it recognizes and responds in speech all normal.
When I build for Android and iOS it doesn't work. Both on iOS and Android it advances the recognition points without trying to recognize anything, if I just put a simple speech coming from the sdk it doesn't give anything either.
How can I resolve this problem?
Here's the code that works in unity and windows build:
---------------------------------------------
void Start()
{
anim = gameObject.GetComponent<Animator>();
var config = SpeechConfig.FromSubscription("xxxxxxxxxxxx", "northeurope");
cred(config);
}
async Task cred(SpeechConfig config)
{
texttest.GetComponent<Text>().text = config.ToString();
var audioConfig = AudioConfig.FromDefaultMicrophoneInput();
var synthesizer2 = new SpeechRecognizer(config, audioConfig);
var result = await synthesizer2.RecognizeOnceAsync();
var synthesizer = new SpeechSynthesizer(config);
SynthesizeAudioAsync(config, synthesizer2, result);
}
async Task SynthesizeAudioAsync(SpeechConfig config, SpeechRecognizer synthesizer2, SpeechRecognitionResult result)
{
texttest.GetComponent<Text>().text = "syn1 " + result.Text;
OutputSpeechRecognitionResult(result);
if (result.Reason == ResultReason.RecognizedSpeech)
{
if (result.Text == "xx" || result.Text == "xx" || result.Text == xx." || result.Text == "xx")
{
var synthesizer = new SpeechSynthesizer(config);
anim.Play("helloAll", 0, 0);
await synthesizer.SpeakTextAsync("Helloxx");
chooseTopic(config, synthesizer, result.Text);
On iOS it gives me this in the console:
--------------------------------------------------
CANCELED: Did you set the speech resource key and region values?speakTest:OutputSpeechRecognitionResult(SpeechRecognitionResult)<SynthesizeAudioAsync>d__10:MoveNext()
CANCELED: ErrorDetails=0x15 (SPXERR_MIC_ERROR)
[CALL STACK BEGIN]
3 UnityFramework 0x0000000109336810 _ZN9Microsoft17CognitiveServices6Speech4Impl22CSpxMicrophonePumpBase9StartPumpENSt3__110shared_ptrINS2_18ISpxAudioProcessorEEE + 756
4 UnityFramework 0x000000010931c010 _ZN9Microsoft17CognitiveServices6Speech4Impl25ISpxDelegateAudioPumpImpl9StartPumpENSt3__110shared_ptrINS2_18ISpxAudioProcessorEEE + 84
5 UnityFramework 0x000000010932cc0c _ZN9Microsoft17CognitiveServices6Speech4Impl27CSpxAudioPumpDelegateHelperINS2_29CSpxDelegateToSharedPtrHelperINS2_13ISpxAudioPumpELb0EEEE17DelegateStartPumpENSt3__110shared_ptrINS2_18ISpxAudioProcessorEEE + 220
6 UnityFramework 0x0000000109325e1c _ZN9Microsoft17CognitiveServices6Speech4Impl41ISpxAudioSourceControlAdaptsAudioPumpImplINS2_32CSpxMicrophoneAudioSourceAdapterEE9StartPumpEv + 304
7 UnityFramework 0x0000000109325664 _ZN9Microsoft17CognitiveServices6Speech4Impl41ISpxAudioSourceControlAdaptsAudioPumpImplINS2_32CSpxMicrophoneAudioSourceAdapterEE10StartAudioENSt3__110shared_ptrINS2_12ISpxNotifyMeIJRKNS7_INS2_15ISpxAudioSourceEEERKNS7_INS2_14ISpxBufferDataEEEEEEEE + 184
8 UnityFramework 0x00000001093221d4 _ZN9Microsoft17CognitiveServices6Speech4Impl34ISpxAudioSourceControlDelegateImplINS2_29CSpxDelegateToSharedPtrHelperINS2_22ISpxAudioSourceControlELb0EEEE10StartAudioENSt3__110shared_ptrINS2_12ISpxNotifyMeIJRKNS9_INS2_15ISpxAudioSourceEEERKNS9_INS2_14ISpxBufferDataEEEEEEEE + 220
9 UnityFramework 0x00000001094a41f4 _ZN9Microsoft17CognitiveServices6Speech4Impl28CSpxSessionAudioSourceHelperINS2_20CSpxAudioSessionShimEE16StartAudioSourceERKNSt3__110shared_ptrINS2_15ISpxAudioSourceEEE + 504
10 UnityFramework 0x00000001094a0dbc _ZN9Microsoft17CognitiveServices6Speech4Impl28CSpxSessionAudioSourceHelperINS2_20CSpxAudioSessionShimEE22EnsureStartAudioSourceEv + 124
11 UnityFramework 0x0000000109408dcc _ZN9Microsoft17CognitiveServices6Speech4Impl22CSpxAudioStreamSession14StartAudioPumpENS3_15RecognitionKindENSt3__110shared_ptrINS2_12ISpxKwsModelEEE + 2300
12 UnityFramework 0x0000000109406760 _ZN9Microsoft17CognitiveServices6Speech4Impl22CSpxAudioStreamSession16StartRecognizingENS3_15RecognitionKindENSt3__110shared_ptrINS2_12ISpxKwsModelEEE + 616
13 UnityFramework 0x0000000109406098 _ZN9Microsoft17CognitiveServices6Speech4Impl22CSpxAudioStreamSession18RecognizeOnceAsyncERKNSt3__110shared_ptrINS3_9OperationEEENS5_INS2_12ISpxKwsModelEEE + 464
14 UnityFramework 0x0000000109424d4c _ZN9Microsoft17CognitiveServices6Speech4Impl22CSpxAudioStreamSession9OperationC2ENS3_15RecognitionKindE + 1040
15 UnityFramework 0x0000000109420af4 _ZN9Microsoft17CognitiveServices6Speech4Impl7SpxTermINS2_21ISpxAudioStreamReaderEEEvRKNSt3__110shared_ptrIT_EE + 2004
16 UnityFramework 0x0000000109354c28 _ZNSt3__113packaged_taskIFvvEEclEv + 96
17 UnityFramework 0x0000000109354bb4 _ZN9Microsoft17CognitiveServices6Speech4Impl17CSpxThreadService4Task3RunEv + 32
18 UnityFramework 0x00000001093566fc _ZN9Microsoft17CognitiveServices6Speech4Impl17CSpxThreadService6Thread7RunTaskINSt3__14pairINS6_10shared_ptrINS3_4TaskEEENS6_7promiseIbEEEEEEvRNS6_11unique_lockINS6_5mutexEEERNS6_5dequeIT_NS6_9allocatorISJ_EEEE + 332
19 UnityFramework 0x0000000109354d8c _ZN9Microsoft17CognitiveServices6Speech4Impl17CSpxThreadService6Thread10WorkerLoopENSt3__110shared_ptrIS4_EE + 216
[CALL STACK END]
Solution 1:[1]
The issue was raised because of the configuration issues in iOS and Android. Check the documentation for configuration in android and iOS.
There is a github repo which works on the similar issue. Check it once.
The iOS libraries will be developed using Objective - C and doesn't support any kind of JavaScript libraries. In the same way, for Android Cordova will be used to handle the JavaScript libraries. These two are non - supportable for each opposite platform. Hence, check with the configuration of the developing platform and also the supporting libraries language.
Cordova Platforms : android 7.1.4 ios 4.5.5
Ionic Framework : ionic-angular 3.9.2
iOS: Objective - C
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | SairamTadepalli-MT |