'Using dotPeek, I would like to see the full structure of the UnityEngine namespace
When wondering how the source code of the .NET API
is implemented, I check the mscorlib
of dotPeek
.
I recently started studying Unity
, and I'm curious about the inside of the UnityEngine
namespae.
using UnityEngine; // This one!
How can I check the inside of UnityEngine
namespace in dotPeek
?
Here's what I've tried:
- I looked for
MSDN API Browser
but couldn't find it. - I downloaded and decompiled
UnityEngine.dll
, but it wasn't what I want. - I downloaded the
Unity Engine decompiled file
from GitHub, but it was the engine itself, not the namespace. - I searched the
official Unity website
, but could only find an explanation of the terminology.
Currently I am using the Go to definition
method provided by Visual Studio 2022.
It's a really great feature, but it's a pity because it can only be used when there is a written source code.
I really desperately want your help. Thanks for reading.
Solution 1:[1]
The Unity Scripting Engine is documented. That should be enough to do what you need for game development. Stuff like RigidBody can be found unter UnityEngine
and then Classes
.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | Thomas Weller |