Category "directx-11"

I want to use a UAV in a pixel shader to read the data in the buffer with the CPU

I would like to have information on the number of vertices that have been increased by doing Tessellation. To do this, we send the vertex information from the D

DirectX 11 render BGRA32 Frame

First time trying to render something and I have big troubles... I am using DirectN library and SwapChainSurface class from KlearTouch.MediaPlayer. I am trying

how to do cube mapping of a static environment onto a complex model by directx11 and HLSL?

I am very new to Shaders and programming in direct 11(c++) and HLSL for shaders. However, I have been given a task to: Implement cube mapping of a static enviro

How to compile HLSL Shaders during build with Cmake?

I'm working on a d3d application and i would like to compile my .hlsl shaders during to build using cmake. I have no idea where to start. this is my current CMa

Is the render target view the only way to output data from pixel shader in DirectX?

Purpose: I want to render an image in the screen and save it in my disk. Description: I have a render target view. I have a input shader resource view with its

How to colour vertices as a grid (like wireframe mode) using shaders?

I've created a plane with six vertices per square that form a terrain. I colour each vertex using the terrain height value in the pixel shader. I'm looking f