I tried to execute a libGDX's project but when i run desktop's project with MacOSX Monterey (Intel chip), he throws an exception : 5 actionable tasks: 1 execut
I'm trying to make a game using LWJGL 3, but I get this error: No context is current or a function that is not available in the current contex
I'm trying to load an image into a ByteBuffer using stbi_load. However, the following error gets thrown up in the console fatal error has been detected by the
I'm making a Texture class for my game engine. Right now I currently have this simple code for creating a 2D texture and loading an image to it. public class Te
I've encountered this error a few times now when compiling my shaders. Here is the infoLog/Error Vertex shader failed to compile with the following errors: ERRO